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- #ifndef _PROTO_H_
- #define _PROTO_H_
-
- #include "egobootypedef.h"
-
- //typedef struct glmatrix { float v[16]; } GLMATRIX; //was v[4][4], changed for OGL compatibility
- //typedef struct glvector { float x,y,z; } GLVECTOR;
- /*GLVECTOR vsub(GLVECTOR A, GLVECTOR B);
- GLVECTOR Normalize(GLVECTOR vec);
- GLVECTOR CrossProduct(GLVECTOR A, GLVECTOR B);
- float DotProduct(GLVECTOR A, GLVECTOR B);*/
- char *os_cvrt_filename(char *name, char ch);
- void make_directory(char *dirname);
- void remove_directory(char *dirname);
- void delete_file(char *filename);
- void copy_file(char *source, char *dest);
- void delete_directory(char *dirname);
- void copy_directory(char *dirname, char *todirname);
- void empty_import_directory(void);
- void insert_space(int position);
- void copy_one_line(int write);
- int load_one_line(int read);
- int load_parsed_line(int read);
- void surround_space(int position);
- void parse_null_terminate_comments();
- int get_indentation();
- void fix_operators();
- int starts_with_capital_letter();
- unsigned int get_high_bits();
- int tell_code(int read);
- void add_code(unsigned int highbits);
- void parse_line_by_line();
- unsigned int jump_goto(int index);
- void parse_jumps(int ainumber);
- void log_code(int ainumber, char* savename);
- int ai_goto_colon(int read);
- void get_code(int read);
- void load_ai_codes(char* loadname);
- int load_ai_script(char *loadname);
- void reset_ai_script();
- int what_action(char cTmp);
- int get_level(unsigned char x, unsigned char y, unsigned int fan, unsigned char waterwalk);
- void release_all_textures();
- void load_one_icon(char *szLoadName);
- void prime_titleimage();
- void prime_icons();
- void release_all_icons();
- void release_all_titleimages();
- void release_all_models();
- void reset_sounds();
- void release_grfx( void );
- void release_map();
- void release_module( void );
- void close_session();
- void general_error(int a, int b, char *szerrortext);
- void play_sound_pvf(int index, int pan, int volume, int frequency);
- void play_sound_skip(int index, int skip);
- void play_sound_pvf_looped(int index, int pan, int volume, int frequency);
- void stop_sound(int index);
- int load_one_wave(char *szFileName);
- void make_newloadname(char *modname, char *appendname, char *newloadname);
- void load_global_waves(char *modname);
- void export_one_character(int character, int owner, int number);
- void export_all_local_players(void);
- void quit_module(void);
- void quit_game(void);
- void goto_colon(FILE* fileread);
- unsigned char goto_colon_yesno(FILE* fileread);
- char get_first_letter(FILE* fileread);
- void reset_tags();
- int read_tag(FILE *fileread);
- void read_all_tags(char *szFilename);
- int tag_value(char *string);
- void read_controls(char *szFilename);
- unsigned char control_key_is_pressed(unsigned char control);
- unsigned char control_mouse_is_pressed(unsigned char control);
- unsigned char control_joya_is_pressed(unsigned char control);
- unsigned char control_joyb_is_pressed(unsigned char control);
- void free_all_enchants();
- void undo_idsz(int idsz);
- int get_idsz(FILE* fileread);
- void load_one_enchant_type(char* szLoadName, unsigned short profile);
- unsigned short get_free_enchant();
- void unset_enchant_value(unsigned short enchantindex, unsigned char valueindex);
- void remove_enchant_value(unsigned short enchantindex, unsigned char valueindex);
- int get_free_message(void);
- void display_message(int message, unsigned short character);
- void remove_enchant(unsigned short enchantindex);
- unsigned short enchant_value_filled(unsigned short enchantindex, unsigned char valueindex);
- void set_enchant_value(unsigned short enchantindex, unsigned char valueindex,
- unsigned short enchanttype);
- void getadd(int min, int value, int max, int* valuetoadd);
- void fgetadd(float min, float value, float max, float* valuetoadd);
- void add_enchant_value(unsigned short enchantindex, unsigned char valueindex,
- unsigned short enchanttype);
- unsigned short spawn_enchant(unsigned short owner, unsigned short target,
- unsigned short spawner, unsigned short enchantindex, unsigned short modeloptional);
- void load_action_names(char* loadname);
- void get_name(FILE* fileread, char *szName);
- void read_setup(char* filename);
- void log_madused(char *savename);
- void make_lightdirectionlookup();
- float light_for_normal(int rotation, int normal, float lx, float ly, float lz, float ambi);
- void make_lighttable(float lx, float ly, float lz, float ambi);
- void make_lighttospek(void);
- int vertexconnected(int modelindex, int vertex);
- void get_madtransvertices(int modelindex);
- int rip_md2_header(void);
- void fix_md2_normals(unsigned short modelindex);
- void rip_md2_commands(unsigned short modelindex);
- int rip_md2_frame_name(int frame);
- void rip_md2_frames(unsigned short modelindex);
- int load_one_md2(char* szLoadname, unsigned short modelindex);
- void load_all_music_sounds(char *modname);
- void create_ig_trackmaster();
- void load_ig_length(char *filename);
- void check_ig_passage();
- void check_ig_music();
- void load_all_music_tracks(char *modname);
- void load_music_sequence(char *modname);
- void load_all_music_loops(char *modname);
- void start_music_track(int track);
- void play_next_track();
- void stop_music();
- void change_music_track(int track);
- void play_next_music_sound();
-
- //void dump_matrix(GLMATRIX a);
- /*inline GLMATRIX IdentityMatrix();
- inline GLMATRIX ZeroMatrix(void); // initializes matrix to zero
- inline GLMATRIX MatrixMult(const GLMATRIX a, const GLMATRIX b);
- GLMATRIX Translate(const float dx, const float dy, const float dz);
- GLMATRIX RotateX(const float rads);
- GLMATRIX RotateY(const float rads);
- GLMATRIX RotateZ(const float rads);
- GLMATRIX ScaleXYZ(const float sizex, const float sizey, const float sizez);
- GLMATRIX ScaleXYZRotateXYZTranslate(const float sizex, const float sizey, const float sizez,
- unsigned short turnz, unsigned short turnx, unsigned short turny,
- float tx, float ty, float tz);
- GLMATRIX FourPoints(float orix, float oriy, float oriz,
- float widx, float widy, float widz,
- float forx, float fory, float forz,
- float upx, float upy, float upz,
- float scale);
- inline GLMATRIX ViewMatrix(const GLVECTOR from, // camera location
- const GLVECTOR at, // camera look-at target
- const GLVECTOR world_up, // worldÆs up, usually 0, 0, 1
- const float roll); // clockwise roll around
- // viewing direction,
- // in radians
- inline GLMATRIX ProjectionMatrix(const float near_plane, // distance to near clipping plane
- const float far_plane, // distance to far clipping plane
- const float fov); // field of view angle, in radians
- */
- int open_passage(int passage);
- int break_passage(int passage, unsigned short starttile, unsigned short frames,
- unsigned short become, unsigned char meshfxor);
- void flash_passage(int passage, unsigned char color);
- unsigned char find_tile_in_passage(int passage, int tiletype);
- unsigned short who_is_blocking_passage(int passage);
- unsigned short who_is_blocking_passage_ID(int passage, unsigned int idsz);
- int close_passage(int passage);
- void clear_passages();
- void add_shop_passage(int owner, int passage);
- void add_passage(int tlx, int tly, int brx, int bry, unsigned char open, unsigned char mask);
- void flash_character_height(int character, unsigned char valuelow, signed short low,
- unsigned char valuehigh, signed short high);
- void flash_character(int character, unsigned char value);
- void flash_select();
- void add_to_dolist(int cnt);
- void order_dolist(void);
- void make_dolist(void);
- void keep_weapons_with_holders();
- void make_enviro(void);
- void make_prtlist(void);
- void make_turntosin(void);
- void make_one_character_matrix(unsigned short cnt);
- void free_one_particle_no_sound(int particle);
- void play_particle_sound(int particle, signed char sound);
- void free_one_particle(int particle);
- void free_one_character(int character);
- void free_inventory(int character);
- void attach_particle_to_character(int particle, int character, int grip);
- void make_one_weapon_matrix(unsigned short cnt);
- void make_character_matrices();
- int get_free_particle(int force);
- int get_free_character();
- unsigned char find_target_in_block(int x, int y, float chrx, float chry, unsigned short facing,
- unsigned char onlyfriends, unsigned char anyone, unsigned char team,
- unsigned short donttarget, unsigned short oldtarget);
- unsigned short find_target(float chrx, float chry, unsigned short facing,
- unsigned short targetangle, unsigned char onlyfriends, unsigned char anyone,
- unsigned char team, unsigned short donttarget, unsigned short oldtarget);
- void debug_message(char *text);
- void reset_end_text();
- void append_end_text(int message, unsigned short character);
- unsigned short spawn_one_particle(float x, float y, float z,
- unsigned short facing, unsigned short model, unsigned short pip,
- unsigned short characterattach, unsigned short grip, unsigned char team,
- unsigned short characterorigin, unsigned short multispawn, unsigned short oldtarget);
- unsigned char __prthitawall(int particle);
- void disaffirm_attached_particles(unsigned short character);
- unsigned short number_of_attached_particles(unsigned short character);
- void reaffirm_attached_particles(unsigned short character);
- void do_enchant_spawn();
- void move_particles(void);
- void attach_particles();
- void free_all_particles();
- void free_all_characters();
- void show_stat(unsigned short statindex);
- void check_stats();
- void check_screenshot();
- BOOL dump_screenshot();
- void add_stat(unsigned short character);
- void move_to_top(unsigned short character);
- void sort_stat();
- void setup_particles();
- unsigned short terp_dir(unsigned short majordir, unsigned short minordir);
- unsigned short terp_dir_fast(unsigned short majordir, unsigned short minordir);
- unsigned char __chrhitawall(int character);
- void move_water(void);
- void play_action(unsigned short character, unsigned short action, unsigned char actionready);
- void set_frame(unsigned short character, unsigned short frame, unsigned char lip);
- void reset_character_alpha(unsigned short character);
- void reset_character_accel(unsigned short character);
- void detach_character_from_mount(unsigned short character, unsigned char ignorekurse,
- unsigned char doshop);
- void spawn_bump_particles(unsigned short character, unsigned short particle);
- int generate_number(int numbase, int numrand);
- void drop_money(unsigned short character, unsigned short money);
- void call_for_help(unsigned short character);
- void give_experience(int character, int amount, unsigned char xptype);
- void give_team_experience(unsigned char team, int amount, unsigned char xptype);
- void disenchant_character(unsigned short cnt);
- void damage_character(unsigned short character, unsigned short direction,
- int damagebase, int damagerand, unsigned char damagetype, unsigned char team,
- unsigned short attacker, unsigned short effects);
- void kill_character(unsigned short character, unsigned short killer);
- void spawn_poof(unsigned short character, unsigned short profile);
- void naming_names(int profile);
- void read_naming(int profile, char *szLoadname);
- void prime_names(void);
- void tilt_characters_to_terrain();
- int spawn_one_character(float x, float y, float z, int profile, unsigned char team,
- unsigned char skin, unsigned short facing, char *name, int override);
- void respawn_character(unsigned short character);
- unsigned short change_armor(unsigned short character, unsigned short skin);
- void change_character(unsigned short cnt, unsigned short profile, unsigned char skin,
- unsigned char leavewhich);
- unsigned short get_target_in_block(int x, int y, unsigned short character, char items,
- char friends, char enemies, char dead, char seeinvisible, unsigned int idsz,
- char excludeid);
- unsigned short get_nearby_target(unsigned short character, char items,
- char friends, char enemies, char dead, unsigned int idsz);
- unsigned char cost_mana(unsigned short character, int amount, unsigned short killer);
- unsigned short find_distant_target(unsigned short character, int maxdistance);
- void switch_team(int character, unsigned char team);
- void get_nearest_in_block(int x, int y, unsigned short character, char items,
- char friends, char enemies, char dead, char seeinvisible, unsigned int idsz);
- unsigned short get_nearest_target(unsigned short character, char items,
- char friends, char enemies, char dead, unsigned int idsz);
- unsigned short get_wide_target(unsigned short character, char items,
- char friends, char enemies, char dead, unsigned int idsz, char excludeid);
- void issue_clean(unsigned short character);
- int restock_ammo(unsigned short character, unsigned int idsz);
- void issue_order(unsigned short character, unsigned int order);
- void issue_special_order(unsigned int order, unsigned int idsz);
- void set_alerts(int character);
- int module_reference_matches(char *szLoadName, unsigned int idsz);
- void add_module_idsz(char *szLoadName, unsigned int idsz);
- unsigned char run_function(unsigned int value, int character);
- void set_operand(unsigned char variable);
- void run_operand(unsigned int value, int character);
- void let_character_think(int character);
- void let_ai_think();
- void attach_character_to_mount(unsigned short character, unsigned short mount,
- unsigned short grip);
- unsigned short stack_in_pack(unsigned short item, unsigned short character);
- void add_item_to_character_pack(unsigned short item, unsigned short character);
- unsigned short get_item_from_character_pack(unsigned short character, unsigned short grip, unsigned char ignorekurse);
- void drop_keys(unsigned short character);
- void drop_all_items(unsigned short character);
- void character_grab_stuff(int chara, int grip, unsigned char people);
- void character_swipe(unsigned short cnt, unsigned char grip);
- void move_characters(void);
- void make_textureoffset(void);
- int add_player(unsigned short character, unsigned short player, unsigned char device);
- void clear_messages();
- void clear_select();
- void add_select(unsigned short character);
- void setup_characters(char *modname);
- void setup_passage(char *modname);
- void setup_alliances(char *modname);
- void load_mesh_fans();
- void make_fanstart();
- void make_twist();
- int load_mesh(char *modname);
- void read_mouse();
- void read_key();
- void read_joystick();
- void reset_press();
- void read_input();
- void check_add(unsigned char key, char bigletter, char littleletter);
- void create_szfpstext(int frames);
- void camera_look_at(float x, float y);
- void project_view();
- void make_renderlist();
- void make_camera_matrix();
- void figure_out_what_to_draw();
- void bound_camera();
- void bound_camtrack();
- void set_one_player_latch(unsigned short player);
- void set_local_latches(void);
- void adjust_camera_angle(int height);
- void move_camera();
- void make_onwhichfan(void);
- void bump_characters(void);
- int prt_is_over_water(int cnt);
- void do_weather_spawn();
- void animate_tiles();
- void stat_return();
- void pit_kill();
- void reset_players();
- void start_building_packet();
- void start_reading_packet();
- void add_packet_uc(unsigned char uc);
- void add_packet_sc(signed char sc);
- void add_packet_us(unsigned short us);
- void add_packet_ss(signed short ss);
- void add_packet_ui(unsigned int ui);
- void add_packet_si(signed int si);
- void add_packet_sz(char *string);
- void read_packet_sz(char *text);
- unsigned char read_packet_uc();
- signed char read_packet_sc();
- unsigned short read_packet_us();
- signed short read_packet_ss();
- unsigned int read_packet_ui();
- signed int read_packet_si();
- int still_reading_packet();
- void send_packet_to_host();
- void send_packet_to_all_players();
- void send_packet_to_host_guaranteed();
- void send_packet_to_all_players_guaranteed();
- void send_packet_to_one_player_guaranteed(int player);
- void input_net_message();
- void copy_file_to_all_players(char *source, char *dest);
- void copy_file_to_host(char *source, char *dest);
- void copy_directory_to_host(char *dirname, char *todirname);
- void copy_directory_to_all_players(char *dirname, char *todirname);
- void say_hello();
- void talk_to_host();
- void talk_to_remotes();
- int find_module(char *smallname);
- void clear_orders();
- unsigned short get_empty_order();
- void listen_for_packets();
- void unbuffer_player_latches();
- void chug_orders();
- void resize_characters();
- void update_game();
- void update_timers();
- void load_basic_textures(char *modname);
- unsigned short action_number();
- unsigned short action_frame();
- unsigned short test_frame_name(char letter);
- void action_copy_correct(int object, unsigned short actiona, unsigned short actionb);
- void get_walk_frame(int object, int lip, int action);
- void get_framefx(int frame);
- void make_framelip(int object, int action);
- void get_actions(int object);
- void read_pair(FILE* fileread);
- void undo_pair(int base, int rand);
- void ftruthf(FILE* filewrite, char* text, unsigned char truth);
- void fdamagf(FILE* filewrite, char* text, unsigned char damagetype);
- void factiof(FILE* filewrite, char* text, unsigned char action);
- void fgendef(FILE* filewrite, char* text, unsigned char gender);
- void fpairof(FILE* filewrite, char* text, int base, int rand);
- void funderf(FILE* filewrite, char* text, char* usename);
- void export_one_character_name(char *szSaveName, unsigned short character);
- void export_one_character_profile(char *szSaveName, unsigned short character);
- void export_one_character_skin(char *szSaveName, unsigned short character);
- int load_one_character_profile(char *szLoadName);
- int load_one_particle(char *szLoadName, int object, int pip);
- void reset_particles(char* modname);
- void make_mad_equally_lit(int model);
- void get_message(FILE* fileread);
- void load_all_messages(char *loadname, int object);
- void check_copy(char* loadname, int object);
- int load_one_object(int skin, char* tmploadname);
- void load_all_objects(char *modname);
- void load_bars(char* szBitmap);
- void load_map(char* szModule, int sysmem);
- void load_font(char* szBitmap, char* szSpacing, int sysmem);
- void make_water();
- void read_wawalite(char *modname);
- void reset_teams();
- void reset_messages();
- void make_randie();
- void load_module(char *smallname);
- void render_prt();
- void render_shadow(int character);
- void render_bad_shadow(int character);
- void render_refprt();
- void render_fan(unsigned int fan);
- void render_water_fan(unsigned int fan, unsigned char layer, unsigned char mode);
- void render_enviromad(unsigned short character, unsigned char trans);
- void render_texmad(unsigned short character, unsigned char trans);
- void render_mad(unsigned short character, unsigned char trans);
- void render_refmad(int tnc, unsigned char trans);
- void light_characters();
- void light_particles();
- void set_fan_light(int fanx, int fany, unsigned short particle);
- void do_dynalight();
- void render_water();
- void draw_scene_sadreflection();
- void draw_scene_zreflection();
- BOOL get_mesh_memory();
- void draw_blip(unsigned char color, int x, int y);
- void draw_one_icon(int icontype, int x, int y, unsigned char sparkle);
- void draw_one_font(int fonttype, int x, int y);
- void draw_map(int x, int y);
- int draw_one_bar(int bartype, int x, int y, int ticks, int maxticks);
- void draw_string(char *szText, int x, int y);
- int length_of_word(char *szText);
- int draw_wrap_string(char *szText, int x, int y, int maxx);
- int draw_status(unsigned short character, int x, int y);
- void draw_text();
- void flip_pages();
- void draw_scene();
- void send_rts_order(int x, int y, unsigned char order, unsigned char target);
- void build_select(float tlx, float tly, float brx, float bry, unsigned char team);
- unsigned short build_select_target(float tlx, float tly, float brx, float bry, unsigned char team);
- void move_rtsxy();
- void do_cursor_rts();
- void draw_main();
- void setup_network();
- int load_one_title_image(int titleimage, char *szLoadName);
- int get_module_data(int modnumber, char *szLoadName);
- int get_module_summary(char *szLoadName);
- void load_all_menu_images();
- void load_menu_trim();
- void draw_trimx(int x, int y, int length);
- void draw_trimy(int x, int y, int length);
- void draw_trim_box(int left, int top, int right, int bottom);
- void draw_trim_box_opening(int left, int top, int right, int bottom, float amount);
- void load_menu();
- void draw_titleimage(int image, int x, int y);
- void find_open_sessions();
- void find_all_players();
- int create_player(int host);
- int join_session(int session);
- void stop_players_from_joining();
- int host_session();
- void turn_on_service(int service);
- void do_cursor();
- void menu_service_select();
- void menu_start_or_join();
- void draw_module_tag(int module, int y);
- int get_skin(char *filename);
- void check_player_import(char *dirname);
- void menu_pick_player(int module);
- void menu_module_loading(int module);
- void menu_choose_host();
- void menu_choose_module();
- void menu_boot_players();
- void menu_end_text();
- void menu_initial_text();
- void fiddle_with_menu();
- void release_menu_trim();
- void release_menu();
- void reset_timers();
- void reset_camera();
- void sdlinit(int argc, char **argv);
- int glinit(int argc, char **argv);
- void gltitle();
- char *DirGetFirst(char *search);
- char *DirGetNext(void);
- void DirClose();
- int ClockGetTick();
- int DirGetAttrib(char *fromdir);
-
-
- #endif //#ifndef _PROTO_H_
-
-