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- #ifndef _GLTEXTURE_H_
- #define _GLTEXTURE_H_
-
-
- /**> HEADER FILES <**/
- #include <GL/gl.h>
- //#include <SDL/SDL.h>
-
-
- /**> DATA STRUCTURE: GLTexture <**/
- typedef struct GLTexture
- {
- GLuint textureID; /* The OpenGL texture number */
- GLint internalFormat; /* GL_RGB or GL_RGBA */
- GLsizei imgHeight, imgWidth; /* the height & width of the original image */
- GLsizei txDimensions; /* the height/width of the the OpenGL texture (must be a power of two) */
- GLfloat alpha; /* the alpha for the texture */
- } GLTexture;
-
-
- /**> FUNCTION PROTOTYPES: GLTexture <**/
- void GLTexture_Load( GLTexture *texture, const char *filename );
- void GLTexture_LoadA( GLTexture *texture, const char *filename, Uint32 key );
- GLuint GLTexture_GetTextureID( GLTexture *texture );
- GLsizei GLTexture_GetImageHeight( GLTexture *texture );
- GLsizei GLTexture_GetImageWidth( GLTexture *texture );
- GLsizei GLTexture_GetDimensions( GLTexture *texture );
- void GLTexture_SetAlpha( GLTexture *texture, GLfloat alpha );
- GLfloat GLTexture_GetAlpha( GLTexture *texture );
- void GLTexture_Release( GLTexture *texture );
-
-
- #endif
-
-