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- #include <allegro.h>
- #include <alleggl.h>
-
- #include "timer.h"
-
- void intro(void)
- {
-
- GLuint odelogotex, bennykramektex, allegrogllogotex;
- BITMAP *bmp = load_tga("data/odelogo.tga", NULL);
- if (bmp==0)
- {
- allegro_message("Can't open \"odelogo.tga\"!\n");
- exit(-1);
- }
- odelogotex = allegro_gl_make_texture(bmp);
- destroy_bitmap(bmp);
- bmp = load_tga("data/bennykramek.tga", NULL);
- if (bmp==0)
- {
- allegro_message("Can't open \"bennykramek.tga\"!\n");
- exit(-1);
- }
- bennykramektex = allegro_gl_make_texture(bmp);
- destroy_bitmap(bmp);
- bmp = load_tga("data/allegrogllogo.tga", NULL);
- if (bmp==0)
- {
- allegro_message("Can't open \"allegrogllogo.tga\"!\n");
- exit(-1);
- }
- allegrogllogotex = allegro_gl_make_texture(bmp);
- destroy_bitmap(bmp);
-
- allegro_gl_begin();
- glDisable(GL_DEPTH_TEST);
- allegro_gl_end();
-
- while(timer.ticks<15000 && !(key[KEY_SPACE] || key[KEY_ESC]))
- {
- allegro_gl_begin();
- glClear(GL_COLOR_BUFFER_BIT);
- glEnable(GL_TEXTURE_2D);
- glDisable(GL_LIGHTING);
- if((timer.ticks%5000)<=1000)
- glColor3f(0, 0, 0);
- else if((timer.ticks%5000)<2000)
- glColor3f(((timer.ticks%5000)-1000)/1000.0, ((timer.ticks%5000)-1000)/1000.0, ((timer.ticks%5000)-1000)/1000.0);
- else if((timer.ticks%5000)<4000)
- glColor3f(1, 1, 1);
- else
- glColor3f((5000-(timer.ticks%5000))/1000.0, (5000-(timer.ticks%5000))/1000.0, (5000-(timer.ticks%5000))/1000.0);
- if(timer.ticks<5000)
- {
- glBindTexture(GL_TEXTURE_2D, bennykramektex);
- glBegin(GL_QUADS);
- glTexCoord2f(1, 1);
- glVertex3f(4, 1, -8);
- glTexCoord2f(0, 1);
- glVertex3f(-4, 1, -8);
- glTexCoord2f(0, 0);
- glVertex3f(-4, -1, -8);
- glTexCoord2f(1, 0);
- glVertex3f(4, -1, -8);
- glEnd();
- }
- else
- {
- if(timer.ticks<10000)
- glBindTexture(GL_TEXTURE_2D, allegrogllogotex);
- else
- glBindTexture(GL_TEXTURE_2D, odelogotex);
- glBegin(GL_QUADS);
- glTexCoord2f(1, 1);
- glVertex3f(2, 1, -5);
- glTexCoord2f(0, 1);
- glVertex3f(-2, 1, -5);
- glTexCoord2f(0, 0);
- glVertex3f(-2, -1, -5);
- glTexCoord2f(1, 0);
- glVertex3f(2, -1, -5);
- glEnd();
- }
- glEnable(GL_LIGHTING);
- glDisable(GL_TEXTURE_2D);
- glFinish();
- allegro_gl_flip();
- allegro_gl_end();
- }
-
- allegro_gl_begin();
- glDeleteTextures(1, &odelogotex);
- glDeleteTextures(1, &allegrogllogotex);
- glDeleteTextures(1, &bennykramektex);
- glEnable(GL_DEPTH_TEST);
- allegro_gl_end();
- }
-