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- MatchMe Multimedia Matching Game
- Copyright (c) 1996 Oh My Goddess! All Rights Reserved.
-
- INTRODUCTION
-
- MatchMe is a multimedia ShareWare matching game for Windows 3.x and Win95.
- MatchMe uses BMP image, WAV sound, FLI or FLC (flic) animation, and AAS
- script files. You can use MatchMe as is, or supply your own files to
- customize it. You need at least 32K colors on your desktop or the BMP
- images that come with MatchMe are going to look pretty weird. You also
- need a SoundBlaster 16 or compatible sound card to hear the WAV files.
-
- CUSTOMIZING MatchMe
-
- Customizing MatchMe is fun and pretty easy if you can use a text editor
- like NotePad. All the program information is in the file MATCHME.INI.
- This file, like most INI files, is organized into sections. Open
- MATCHME.INI in your favorite text editor program and find the [Images]
- section heading. Below it you'll see entries for the (maximum of 99)
- BMP image files that MatchMe can display:
-
- [Images]
- BMP01=bmp\knot1.bmp
- BMP02=bmp\bball4.bmp
- ...
-
- MatchMe requires a minimum of 36 entries in this section (i.e., BMP01,
- BMP02, ..., BMP36). Up to 63 additional entries may be added (i.e.,
- BMP37, BMP38, ..., BMP99) Any or all of the entries can be changed.
- To change the first entry simply replace "knot1.bmp" with the filename of
- the BMP image you'd like to add to MatchMe. Make sure you don't change the
- "BMP01=" part, though, or remove any of the first 36 entries or MatchMe
- will complain. If your image file happens to be in a subdirectory other
- than matchme\bmp, just include the path. Every time you start (or restart)
- MatchMe, it will select a new set of images at random from the total number
- of images available.
-
- Similarly, in the [Animation] section, you'll find entries for all the
- flic or script files which correspond to each of the BMP images. For
- example, the entry ANIM01 points to the flic or script which plays when
- you have a match for the image pointed to by BMP01. ANIM02 plays when
- you match BMP02, etc. To change the animation, just replace the filename
- with the flic or script file you want to add. Easy, huh? If you don't
- know what an AAS script is, visit our Web page (see below) and download one
- of the screen savers. Play with it some and you'll be cranking out first
- rate scripts in no time. You'll also have some more animation to add to
- MatchMe.
-
- Now that you're an expert the rest of this will be a piece of cake.
- As you've probably guessed, all the other sections can be changed the
- same way. The [Yupsounds] section contains entries for all the
- WAV sound files that play when you have a match. Just like the [Animation]
- and [Images] sections, you can have up to 99 different sounds. Cool! So
- for a new sound number 2, COOL.WAV in the WAV subdirectory, add the entry:
- YUP02=wav\cool.wav
- That's it!
-
- The [Nopesounds] section contains the entries for all the WAV files
- that play when you have a mis-match. This section works exactly like the
- [Yupsounds] section.
-
- The [Other Sounds] section contains three entries. STARTSOUND is the
- WAV file that plays at the beginning of the game. FINSOUND plays at
- the end. BYESOUND plays at program exit.
-
- The [Cover Tiles] section also has two entries. NEWTILE is the BMP file
- that MatchMe uses for the grid "buttons". MATCHTILE is used to mark the
- grid buttons that have been matched.
-
- Don't worry about the [Settings] section, all these entries can be changed
- from within the MatchMe program.
-
- SPENDING OPPORTUNITIES
-
- Need some more flics for MatchMe? We proudly offer modules for MatchMe
- that contain some of the finest 3D animation you will ever see. See the
- file REGISTER.TXT for order information. If you're feeling pinched for cash
- you can also download some excellent freebie flics with the screen savers
- from our web page (see below).
-
- BUG REPORTS
-
- We love to get bug reports. Other suggestions for improving MatchMe
- are also very welcome. Send email to the Internet address below and
- We'll try to get the changes into the next release.
-
- REGISTRATION
-
- See the file REGISTER.TXT for mail order registration.
-
- DISTRIBUTION
-
- MATCHME.EXE, KNOT1.FLI and all the BMP files are ShareWare, but not
- public domain. These files are Copyright (c) 1996 Oh My Goddess! All
- Rights Reserved Worldwide. These files may be distributed freely
- provided the following conditions are met:
-
- 1. All of the files in this release, as detailed in manifest.txt, must
- remain together and in their original unmodified form.
-
- 2. They are not to be included in any commercial product without the
- express written consent of the author.
-
-
- HOW TO CONTACT LEAF & ZIA
-
- Send us email at: rayo@efn.org
- Visit our web page at http://www.efn.org/~rayo/goddess.html
-
-
- LEGAL STUFF
-
- THIS IS A LEGAL AGREEMENT BETWEEN YOU AND OH MY GODDESS! THE TERMS OF
- THE AGREEMENT BECOME BINDING WHEN YOU USE THE MatchMe PROGRAM. MatchMe
- IS SHAREWARE AND IS SUPPLIED AS IS WITH NO CLAIMS OF SUITABILITY FOR A
- PARTICULAR PURPOSE. YOU AGREE TO HOLD NEITHER OH MY GODDESS NOR ITS
- DISTRIBUTORS LIABLE FOR ANY ALLEGED OR ACTUAL DAMAGES ARISING FROM THE USE
- OF THIS PROGRAM OR ANY OF THE ACCOMPANYING SOFTWARE OR ANIMATION.
-
- This Agreement is governed by the laws of the State of Oregon.
-
- Autodesk, Inc. is the sole owner of the enclosed files AAPLAY.DLL and
- AAVGA.DLL. Autodesk is a registered trademark of Autodesk, Inc.
- Windows is a registered trademark of Microsoft Corporation.
-
- Oh My Goddess! is a trademark of Oh My Goddess!.
-
-