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- on exitFrame
- global positionTable
- set pos to 1
- repeat with counter = 13 to 21
- set templocV to getAt(positionTable, pos)
- if templocV <> 0 then
- set the visible of sprite counter to 1
- end if
- set pos to pos + 2
- end repeat
- cursor(0)
- set the visible of sprite 22 to 0
- end
-