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- on exitFrame
- global gHighlightColor, gLowlightColor, gOldLine, languagechosen
- if the visible of sprite 48 = 1 then
- if rollOver(48) then
- set tempmouseline to the mouseLine
- if tempmouseline <> 20 then
- set the locV of sprite 47 to 23 + (tempmouseline * 17)
- end if
- end if
- else
- if the puppet of sprite 20 = 0 then
- repeat with couy = 20 to 29
- puppetSprite(couy, 1)
- end repeat
- end if
- checkButtonrollovers()
- checkTheFlagRolls()
- if rollOver(44) then
- set the blend of sprite 41 to 75
- else
- set the blend of sprite 41 to 25
- end if
- if rollOver(45) then
- set the blend of sprite 42 to 75
- else
- set the blend of sprite 42 to 25
- end if
- if rollOver(46) then
- set the blend of sprite 43 to 75
- else
- set the blend of sprite 43 to 25
- end if
- end if
- updateStage()
- go(the frame)
- end
-
- on checkTheFlagRolls
- global clickonflag
- repeat with counterN = 20 to 29
- if (counterN = (clickonflag + 19)) and (clickonflag <> 0) then
- set the blend of sprite counterN to 100
- next repeat
- end if
- if rollOver(counterN) then
- set the blend of sprite counterN to 100
- next repeat
- end if
- set the blend of sprite counterN to 30
- end repeat
- end
-
- on reverseIconOn optionValue
- set the visible of sprite 12 to 0
- set the visible of sprite 13 to 0
- set the visible of sprite 14 to 0
- set the visible of sprite 15 to 0
- set the visible of sprite optionValue to 1
- end
-
- on reverseIconOff
- set the visible of sprite 12 to 1
- set the visible of sprite 13 to 0
- set the visible of sprite 14 to 0
- set the visible of sprite 15 to 0
- end
-