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- on exitFrame
- global languagechosen, irish
- puppetSprite(2, 0)
- puppetSprite(2, 1)
- puppetSprite(6, 1)
- if (irish = 1) and (languagechosen = "english") then
- set the member of sprite 2 to member "irishtext"
- else
- set the member of sprite 2 to member "gametext" of castLib languagechosen
- end if
- puppetSprite(4, 1)
- set the member of sprite 6 to member "gameOK" of castLib languagechosen
- set the locV of sprite 2 to 340
- set the locH of sprite 2 to 148
- set the visible of sprite 2 to 1
- end
-
- on enterFrame
- set the visible of sprite 2 to 0
- end
-