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- on mouseUp
- global languagechosen
- setnavigation(1)
- set the member of sprite 18 to member "envmaintextlight" of castLib languagechosen
- repeat with i = 41 to 46
- set the visible of sprite i to 0
- end repeat
- set the text of member "envwatertext" to the text of member "envwatertext" of castLib languagechosen
- setbanner(2)
- go("waterpop")
- end
-