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- on exitFrame
- global gHighlightColor, gLowlightColor, gOldLine, languagechosen, RandomValue
- if the visible of sprite 48 = 1 then
- if rollOver(48) then
- set tempmouseline to the mouseLine
- if tempmouseline <> 20 then
- set the locV of sprite 47 to 23 + (tempmouseline * 17)
- end if
- end if
- go(the frame)
- else
- if the timer > RandomValue then
- set RandomValue to (random(6) + 4) * 60
- set previ to the member of sprite 32
- set the member of sprite 32 to member "tempblock"
- startTimer()
- if previ = member 347 of castLib 1 then
- set the member of sprite 32 to member 346 of castLib 1
- else
- set the member of sprite 32 to member 347 of castLib 1
- end if
- end if
- if rollOver(11) then
- tractor()
- else
- if rollOver(12) then
- house()
- else
- if rollOver(13) then
- sewer()
- else
- if rollOver(14) then
- water()
- else
- if rollOver(15) then
- lorry()
- else
- if rollOver(16) then
- factory1()
- else
- if rollOver(17) then
- pylon()
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- updateStage()
- go(the frame)
- if rollOver(44) then
- set the blend of sprite 41 to 75
- else
- set the blend of sprite 41 to 25
- end if
- if rollOver(45) then
- set the blend of sprite 42 to 75
- else
- set the blend of sprite 42 to 25
- end if
- if rollOver(46) then
- set the blend of sprite 43 to 75
- else
- set the blend of sprite 43 to 25
- end if
- end if
- end
-