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- on exitFrame
- global gCurrentSection, resetsound
- evaluate()
- if the visible of sprite 48 = 1 then
- go(the frame)
- else
- if rollOver(2) = 1 then
- if (soundBusy(1) = 0) and (resetsound = 1) then
- puppetSound(1, "spoon")
- set resetsound to 0
- end if
- else
- set resetsound to 1
- end if
- end if
- go(gCurrentSection)
- end
-