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INI File | 1992-01-29 | 10.4 KB | 234 lines |
- [SCREEN]
- Mode 640x480
-
- [LIGHT]
- Color 255 255 255 ; R G B values of Light in range 0-255
-
- [SETTINGS]
- Transmit Float ; Flag or Float
- Precision 2 ; Output decimal precision
- StrDialog (350,430,700,560)
-
- [RENDER]
- Menu 0 0 ; Menu's take up the whole screen ..
- Slider 1 (350,40,970,85) 0.0 1.0 6 2 '' ; Ambient
- Slider 2 +(0,55) 0.0 1.0 6 2 '' ; Diffuse
- Slider 13 +(0,55) 0.0 1.0 6 2 '' ; Reflection
- Slider 16 +(0,55) 0.0 1.0 6 2 '' ; Refraction
- Slider 15 +(0,55) 0.0 1.0 6 2 '' ; Transmission
- Slider 3 +(0,55) 0.0 1.0 6 2 '' ; Phong
- Slider 14 (350,370,450,415) 1.0 10.0 2 0 '' ; Brilliance
- Slider 4 (580,370,970,415) 1.0 100.0 2 0 '' ; PhongSize
-
- Slider 5 (350,435,970,480) 0.0 1.0 5 2 '' ; Diffuse Red
- Slider 6 +(0,55) 0.0 1.0 5 2 '' ; Diffuse Green
- Slider 7 +(0,55) 0.0 1.0 5 2 '' ; Diffuse Blue
- Slider 11 +(0,55) 0.0 1.0 5 2 '' ; Diffuse Alpha
- Slider 8 +(0,65) 0.0 360.0 5 0 ' °' ; Diffuse Hue
- Slider 9 +(0,55) 0.0 100.0 5 0 ' %' ; Diffuse Lum
- Slider 10 +(0,55) 0.0 100.0 5 0 ' %' ; Diffuse Sat
-
- Label 100 (263,40,344,85) R 0 'Ambient'
- Label 101 +(0,55) R 0 'Diffuse'
- Label 102 +(0,55) R 0 'Reflection'
- Label 103 +(0,55) R 0 'Refraction'
- Label 114 +(0,55) R 0 'Transmit'
- Label 105 +(0,55) R 0 'Phong'
- Label 104 +(0,55) R 0 'Brilliance'
- Label 106 +(200,0) L 0 'PhongSize'
- Label 107 +(-200,65) R 0 'Red'
- Label 108 +(0,55) R 0 'Green'
- Label 109 +(0,55) R 0 'Blue'
- LAbel 113 +(0,55) R 0 'Alpha'
- Label 110 +(0,65) R 0 'Hue'
- Label 111 +(0,55) R 0 'Luminance'
- Label 112 +(0,55) R 0 'Saturation'
-
- Switch 30 (22,400,220,550) MC 'Sphere' NO 0 3
- Switch 31 +(0,200) MC 'Plane' NO 0 3
-
- Text 20 (20,845,245,905) C 'Help F1' F1
- Text 21 +(245,0) C '' F3 ; will be Load F3
- Text 22 +(245,0) C 'Print F8' F8
- Text 23 +(245,0) C '' ; will be Xfer2Map
- Text 24 +(-735,75) C 'Options O' O
- Text 25 +(245,0) C 'Link L' L
- Text 26 +(245,0) C 'Dither D' D
- Text 29 +(245,0) C 'Quit F10' F10
-
-
- [OPTIONS]
- PopMenu 300 325 320 160 ; Position and Size in 1000th
- Label 12 (40,100,960,150) C 'Options'
- Text 1 (40,300,600,550) C 'Output Format'
- Text 2 (40,650,960,900) C 'Default settings'
-
- Label 11 (660,300,960,550) L 2 'TEST'
-
-
- [LINK]
- PopMenu 375 375 230 210
- Text 1 (50,80,200,260) C ''
- Text 3 +(0,210) C ''
- Text 5 +(0,210) C ''
-
- Label 2 (250,80,950,260) C 0 'Amb + Diff'
- Label 4 +(0,210) C 0 'Diff + Phong'
- Label 6 +(0,210) C 0 'Amb + Phong'
-
- Slider 7 (50,740,950,930) 0.0 1.8 6 1 '' ; Link sum slider
-
- [HELP0]
- PopMenu 225 250 500 350
- Label 100 (50,50,950,150) C 0 'CRNDR V1.50'
-
- Text 1 (30,150,350,255) C 'General'
- Text 2 +(0,130) C 'Mouse'
- Text 3 +(0,130) C 'Keyboard'
- Text 4 +(0,130) C 'Output'
- Text 5 +(0,130) C 'Links'
- Text 6 +(0,130) C 'Raytracing'
- Label 101 (380,150,950,255) L 'About CRNDR.'
- Label 101 +(0,130) L 'Using the mouse.'
- Label 102 +(0,130) L 'Using the keyboard.'
- Label 103 +(0,130) L 'Setting output format.'
- Label 104 +(0,130) L 'Using Links.'
- Label 105 +(0,130) L 'Lighting parameters.'
-
- [HELP1]
- PopMenu 150 250 650 400
- Label 100 (30,45,970,70) C 0 'CRNDR V1.50'
- Label 101 +(0,90) L 0 'This program was written by Lutz Kretzschmar.'
- Label 101 +(0,65) L 0 'Thanks to Markus Lutz for his support and help'
- Label 101 +(0,65) L 0 'during this project. Thanks also to all the guys'
- Label 101 +(0,65) L 0 'at The Computer Art Forum on CompuServe for'
- Label 101 +(0,65) L 0 'their comments and suggestions.'
- Label 101 +(0,100) L 0 'With CRNDR you can see how certain parameters'
- Label 101 +(0,65) L 0 'that raytracers need, affect the surface. You can'
- Label 101 +(0,65) L 0 'play with these settings until you are satisfied'
- Label 101 +(0,65) L 0 'with the result. Then output the parameters for'
- Label 101 +(0,65) L 0 'PoV 0.5 or PoV 1.0 raytracers.'
- Text 7 (30,870,250,970) BC 'NextPage'
- Text 4 +(240,0) BC 'Output' ; cross link to help screen 4 (output format)
- Text 99 +(240,0) BC 'Exit'
- Text 0 +(240,0) BC F1 'Index'
-
-
- [HELP2]
- PopMenu 150 300 600 300
- Label 100 (30,50,970,100) C 0 'Using the Mouse'
-
- Label 101 +(0,110) L 0 'Use the mouse to move sliders by pressing'
- Label 102 +(0,90) L 0 'the left mouse button and dragging the small'
- Label 102 +(0,90) L 0 'vertical indicator to where you want it.'
- Label 102 +(0,90) L 0 'To select a menu item press and release the'
- Label 102 +(0,90) L 0 'left button while over the item.
- Label 102 +(0,110) L 0 'Press the right button to re-render the image'
- Label 102 +(0,90) L 0 'when the sliders are in place.'
- Text 99 (500,850,730,970) C 'Exit'
- Text 0 +(250,0) C F1 'Index'
-
- [HELP3]
- PopMenu 150 400 600 250
- Label 100 (30,60,970,100) C 0 'Using the Keyboard'
-
- Label 101 +(0,180) L 0 'The keyboard can be used to set sliders to'
- Label 102 +(0,120) L 0 'their minimum or maximum value, by pressing'
- Label 102 +(0,120) L 0 '"0" or "1" respectively.'
- Label 102 +(0,120) L 0 'Some menu items have a hotkey. To select'
- Label 102 +(0,120) L 0 'these items simply press the key.'
- Text 99 (500,820,730,970) C 'Exit'
- Text 0 +(250,0) C F1 'Index'
-
- [HELP4]
- PopMenu 150 300 600 270
- Label 100 (30,50,970,100) C 0 'Output Format'
- Label 101 +(0,120) L 0 'Select the format from the Options Popup.'
- Label 101 +(0,150) L 0 'PoV 0.5 use this to output textures for '
- Label 101 +(0,100) L 0 ' PoV 0.5 and earlier raytracers.'
- Label 101 +(0,130) L 0 'PoV 1.0 use this to output textures for '
- Label 101 +(0,100) L 0 ' the PoV V1.0 raytracer.'
- Text 41 (30,790,250,950) C 'NextPage'
- Text 99 +(480,0) C 'Exit'
- Text 0 +(240,0) C F1 'Index'
-
- [HELP41]
- PopMenu 150 300 600 300
- Label 100 (30,50,970,100) C 0 'Output Format (cont)'
- Label 101 +(0,110) L 0 'CRNDR is currently written for PoV, the '
- Label 102 +(0,90) L 0 'raytracer developed on CompuServe by the'
- Label 102 +(0,90) L 0 'PV-Team in the Computer Art Forum.'
- Label 103 +(0,90) L 0 'Since lighting algorithms differ widely from'
- Label 104 +(0,90) L 0 'raytracer to raytracer you will not get good'
- Label 105 +(0,90) L 0 'results with any other raytracer than PoV.'
- Label 106 +(0,110) L 0 'Watch out for it in a future release, though !'
- Text 99 (480,850,700,970) C 'Exit'
- Text 0 +(240,0) C F1 'Index'
-
- [HELP5]
- PopMenu 150 300 600 390
- Label 100 (30,50,970,100) C 0 'Linking Lighting Parameters'
- Label 101 +(0,120) L 0 'Sometimes its useful to link two lighting'
- Label 101 +(0,80) L 0 'parameters to add up to a certain value.'
- Label 101 +(0,80) L 0 'To make a link select the "Link" item from'
- Label 101 +(0,80) L 0 'menu and select the combination to link.'
- Label 101 +(0,80) L 0 'Use the slider to set the sum that the two'
- Label 101 +(0,80) L 0 'parameters should add up to. Now when you'
- Label 101 +(0,80) L 0 'move one slider,the other will be set so that'
- Label 101 +(0,80) L 0 'their sum is the value of the link slider.'
- Text 99 (500,850,730,970) C 'Exit'
- Text 0 +(250,0) C F1 'Index'
-
-
- [HELP6]
- PopMenu 150 250 660 420
- Label 100 (30,50,970,80) C 0 'Raytracing'
- Label 101 +(0,90) L 0 'One of the most important things when making'
- Label 101 +(0,70) L 0 'photo-realistic images via raytracing, is surface'
- Label 101 +(0,70) L 0 'finish. In particular lighting and texture, since it'
- Label 101 +(0,70) L 0 'determines whether the surface looks like plastic,'
- Label 101 +(0,70) L 0 'metal, glass, or whether its glossy or matte.'
- Label 101 +(0,70) L 0 'With CRNDR you can see how certain parameters'
- Label 101 +(0,70) L 0 'that raytracers need, affect the surface. You can'
- Label 101 +(0,70) L 0 'play with these settings until you are satisfied'
- Label 101 +(0,70) L 0 'with the result. Then output the parameters in'
- Label 101 +(0,70) L 0 'the format for the raytracer that you are using.'
- Text 4 (30,865,250,965) C 'Output' ; cross link to help screen 4 (output format)
- Text 99 +(480,0) C 'Exit'
- Text 0 +(240,0) C F1 'Index'
-
- [HELP7]
- PopMenu 150 250 550 325
- Label 100 (30,50,970,80) C 0 'CRNDR and Raytracing'
- Label 101 +(0,110) L 0 'CRNDR does not really raytrace the image.'
- Label 102 +(0,90) L 0 'The image has been raytraced in "advance", '
- Label 103 +(0,90) L 0 'without knowing about surface settings.'
- Label 104 +(0,90) L 0 'Only the lighting is recalculated and then'
- Label 105 +(0,90) L 0 'displayed. This means that a raytracer'
- Label 105 +(0,90) L 0 'may render the image differently, mostly'
- Label 105 +(0,90) L 0 'with more detail.'
- Text 8 (30,815,250,965) C 'NextPage'
- Text 99 +(480,0) C 'Exit'
- Text 0 +(240,0) C F1 'Index'
-
- [HELP8]
- PopMenu 150 350 650 250
- Label 100 (30,70,970,80) C 0 'CRNDR and Raytracing'
- Label 101 +(0,130) L 0 'This is especially the case with the shadow.'
- Label 102 +(0,100) L 0 'When you set ALPHA to more than 0, the color'
- Label 103 +(0,100) L 0 'of the shadow in CRNDR will be wrong. You may'
- Label 104 +(0,100) L 0 'also not see the shadow through the object in'
- Label 105 +(0,100) L 0 'CRNDR, since this cannot be precalculated (yet).'
- Label 106 +(0,100) L 0 'The overall look will be quite accurate, though.'
- Text 99 (500,800,730,965) C 'Exit'
- Text 0 +(240,0) C F1 'Index'
-
-
- [PRECALC] ; Scene Data for CPRECALC.EXE
- LightPos 5.0 -5.0 6.0 ; Position of light source
- CameraPos 0.0 -6.0 1.6 ; Position of camera
- CameraAt -0.5 0.0 0.0 ; Camera looking at. Can also use CameraDir and vector.
- Aperture 16.0
- Aspect 1.10 ; 1.25 for 320x200, 1.1 for 640x480
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