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- Version 2.0 Improvements
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- 1) Average attributes are now 2 times better than poor attributes.
- Excellent attributes are now 3 times better than poor attributes.
- This adds more depth to the games since there is now more difference
- between the people. For example, now there are some people who can
- move really fast or see really far and some others that move really
- slow or can hardly see at all.
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- 2) Agility and remaining movement points are now equal factors in
- determining combat results. In previous versions the movement points
- remaining normally had greater weight. The net effect of this change
- is to make agility more important.
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- 3) Walking visibility is now half way between running and crawling.
- Walking is now harder to see.
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- 4) Crawling is now a 3 movement point cost instead of 4.
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- 5) Becky and Dave have one better attribute in the shareware game.