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- =============================================================================
- Title : The_Crie
- Author : Fred E. Simpson
- Email Address : C.I.S. 74033,736
- Misc. Author Info : Part time WAD maker, full time WAD player.
-
- Description : A Deathmatch WAD for registered Heretic
-
-
- Additional Credits to : Mathew Ayres for authoring WADED and to Sensor
- Based Systems for producing DeeP. Needless to
- say, many thanks to ID Software and Raven
- Software for making it all possible.
- =============================================================================
- * Play Information *
-
- Episode and Level # : E 1 1
- Start-up Instructions : Heretic -file The_Crie.WAD -deathmatch
- Single Player : Yes (But you won't survive without QUICKEN)
- Cooperative 2-4 Player : Yes (But you still probably won't survive)
- Deathmatch 2-4 Player : YES (BINGO! This is why The_Crie was created)
- Difficulty Settings : Not implemented
- New Sounds : No
- New Graphics : No
- Demos Replaced : None
-
- * Construction *
- Base : SB (Scratch Built)
- Build Time : 30 hours (15 hrs, basic layout. 15 hrs details)
- Editor(s) use : WADED V1.83, DeeP V6.13
- Known Bugs : None so far. Please notify me if you find any.
-
- * Copyright / Permissions *
-
- I don't know why you'd want to do anything with this file other than play it
- but if you redistribute, please maintain it in its original state and include
- this file.
-
- If you use it as the basis for another level or include it in a compendium of
- others, please give credit to the original author (me) and send me a copy of
- your finished work. Professional courtesy and all that.
-
-
- * The story so far...... *
-
- You can't remember when you last slept. The damp, musty stench of the
- castle dungeon stings your nostrils. In the distance you hear muffled
- voices. They grow louder and are joined by the sound of footfalls in the
- stone passageway. You pray they are not coming for you, AGAIN. The memories
- of their last visit remain all to vivid. As your cell opens...
-
- WAIT A MINUTE!
-
- THIS IS A DEATHMATCH LEVEL!
-
- JUST KILL THE OTHER GUYS! O.K.?
-
-
- * Design Notes *
-
- My intent was to design an arena for interesting Deathmatch play. As such, I
- have included a few features which I believe will provide improved Deathmatch
- challenges.
- 1. First, there are no dead ends. Every area has multiple
- entrances/exits.
- 2. There is a circulation, a sort of flowing continuity to the
- layout. I avoided making it linear where you are forced to double
- back and re-travel the same ground (ala DOOM ][, level 1)
- 3. There are eight (8) regeneration points for re-entering the game
- after dying. This is intended to avoid regeneration ambushes by the
- guy who just wasted you. It is less likely your re-entry point can
- be predicted.
- 4. Each room has a unique design to provide improved orientation.
- 5. Basic weapons (Crossbow and Claw) are in the main play area. Major
- weapons and power ups are in remote armories.
- 6. Each of the four armories has two separate teleport returns to
- minimize ambushes.
- 7. Armory teleport returns are coded (either with texture or an
- object) to indicate the location to which you will return.
- 8. Strategic lighting levels in many areas to promote better
- tactical maneuvering.
- 9. Plenty of ledges, overlooks, hide outs, etc. to add strategy to
- the combat.
-
-
- The intent was to provide continuous location information so the player is
- better able to concentrate on the tactics and challenges of combat. Likewise,
- placing the weapons as they are is intended to provide equity of equipment
- among players. This returns the emphasis to tactics and combat skill rather
- than to who was lucky enough to get the BFG.
-
- I am sure this level lacks some of the polish found in creations from other
- WAD authors but the intent was to create a good Deathmatch challenge.
- I would welcome constructive feedback on how to make this play better.
- I'm not too interested in how to make it look better (althought I think it
- looks better than many I've seen.)
-
-
- *****************************************************************************
-
- * Parting Shots *
-
- If you are playing Heretic and are not a registered owner, what are you
- waiting for??? If Id Software and Raven Software are to continue their
- great work, they need our support. Consider the entertainment value, the
- near endless hours of enjoyment derived from a mere $40.00 investment.
- Let's cast our votes ($$$) for more programs like these by sending the
- manufacturer the support they deserve.
-
- And while I'm on the subject, I know NOBODY sends in shareware registration
- fees but WADED and DeeP both register for a mere $15. This is a small price
- to pay for the quality and value they posess. If we're to continue to enjoy
- programs like these, and their continuing support, we must to do our part to
- let the author's know we appreciate their hard work.
-