home *** CD-ROM | disk | FTP | other *** search
- * General Information *
- ==============================================================================
-
- Title : FORTLAV2.WAD (Fortress of Lava v2)
- Description : Original Deathmatch PWAD for Heretic (Registered)
-
- Author : Kenneth S. Forte
- Email Address : fusioncon@globalone.net
- Additional Credits to : Justin Powell, for his "storm the fort" PWAD for
- DOOM ][ that inspired this PWAD.
-
- Points of Interest : New in this version: Excess FireMace: OUT
- Bombing Raven/Id: IN
-
- (FireMace is now in the large lava pit with the
- spare morph ovum (ovi?) and flyers and is only
- accessible by flying there)
-
- Take time to look at the signs. If you don't
- follow their simple instructions, you will
- probably die, and if you somehow muddle through,
- you won't get a second chance to look at them
- (at least during that particular match).
-
- The exit is fairly hard to find unless you have
- some odd ultraviolet-based vision. It isn't
- really hidden in the strictest sense, but it is
- camoflauged fairly well. It is NOT a cooperative
- exit.
-
-
-
- * Play Information *
- ==============================================================================
-
- Episode and Level # : E1M1 (Hexedit it if you don't like it).
- Single Player : No
- Cooperative 2-4 Player : No
- Deathmatch 2-4 Player : Yes
- Difficulty Settings : No
- New Sounds : No
- New Graphics : Yes
-
-
-
- * Construction *
- ============================================================================
-
- Base : New level from scratch.
- Build Time : 12 packs of cigarettes, 8 pots of coffee
- Editor(s) used : HEU v5.21, BSP 1.2x, DMGRAPH/WT2 bastardization
-
- Known Bugs : More Moire. This is the same gripe as the
- "TooManyThings" bug. If they decided to make
- rain, sparkleys, exploding mines, etc, why
- didn't they increase the capabilities of the
- bloody engine to compensate? If they decided to
- let you fly around, thus requiring sectors that
- were taller than DOOM needed, why didn't they
- increase the capabilities of the bloody engine
- to compensate? It is NO fun at all to fly around
- in little 512 x high sectors. It is NO fun at
- all to avoid using the powered up Hellstaff
- because suddenly the guy youre tearing into make
- disappear. Lalalalala.
-
- Something in the jury-rigged graphics patcher I
- hacked up slightly mangled the palette. This is
- the real reason why the signs get closed off
- after you leave those area the first time, since
- theyre just too fugly to look at. Not that I'm
- any good at graphics either...
-
- Moral of the Mace_Bug Story: I should read the
- newsgroups much
- more often.
-
-
-
- * Copyright / Permissions *
- ============================================================================
-
- Authors may use this level as a base to build additional levels.
- You may distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file.
-
- You can find this PWAD on: Official DOOM Site-of-the-Month: ftp.cdrom.com
-