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-
- ···∙--──────═─[ Dah Cheat Engine ]──═══─────---∙···
- 2.00
- ···∙--──────═─[ Info (Português) ]──═══─────---∙···
-
-
- Azar meu, aprende inglês, alterar 2 docs já estava a dar muito trabalho.
- Mas tu és um tipo esperto, até já comes sozinho, aposto que mesmo assim
- vais conseguir! Besides, só estranjas é que comentaram, os portugas
- ficaram quietos, so no more doc em portuga.
-
-
-
-
- ···∙--──────═─[ Dah Cheat Engine ]──═══─────---∙···
- 2.00
- ···∙--──────═─[ Info (English) ]──═══─────---∙···
-
-
- ╔═--∙·· · ··∙--──-───────────────────────────────────-──--∙·· · ··∙--─═╗
- │· Files included in this version │
- ╚═--∙·· · ··∙--──-───────────────────────────────────-──--∙·· · ··∙--─═╝
-
- CE2.EXE Cheat Engine 2.0
- CE.DOC Doc in english
- CE.CFG Current strings
- CE_TXT1.CFG Other stings, copy to CE.CFG to take a look.
- EXAMPLE1.EXE Patch made with CE, default look, unregistered.
- EXAMPLE2.EXE Patch made with CE, personalized look, unregistered.
- EXAMPLE3.EXE Patch made with CE, default look, registered.
- CEDIT.ZIP HEX editor for those who asked for it.
-
- Plus all the extra 500KB of bbs adds and last hour shit...
-
-
- ╔═--∙·· · ··∙--──-───────────────────────────────────-──--∙·· · ··∙--─═╗
- │· Contents of this almost-looks-serious DOC │
- ╚═--∙·· · ··∙--──-───────────────────────────────────-──--∙·· · ··∙--─═╝
-
- 0 ■ Start Info
- 1 ■ Please Register
- 2 ■ Creditz
- 3 ■ Greetings
- 4 ■ What is this crap?
- 5 ■ How to use the data you know to make a patch
- 6 ■ Examples on how to find how to cheat
- 7 ■ History
-
- ╔═--∙·· · ··∙--──-───────────────────────────────────-──--∙·· · ··∙--─═╗
- │·0 Starting Info │
- ╚═--∙·· · ··∙--──-───────────────────────────────────-──--∙·· · ··∙--─═╝
-
- Ok, this is just like in the supermarket, the shit that no one cares about
- always comes first, and the important stuff is at the end.
-
- [ BUGS? ] This is should work fine, designed to be moron-proof, but not 100%
- so, you know, you feed it garbage, you get garbage!
- I'm too lazy to test it decently. Worked ok here, but there might
- be some hidden bugs. Yell if you see anything wrong.
-
-
- ■ This program is provided "as it is". The author will not be responsible for
- any damaged caused by this program, directly or indirectly, to software or
- hardware. This is 100% safe, however, you never know, someone might
- disassemble this and make a nice trojan to trash your HD. :)
-
- ■ This is YELLWARE. You might spread it, this time with your conscience
- clear. You can do anything, change it if you like, I don't care, just be
- elegant. I think that there's no real problem in ripping stuff, if you
- give the author the some creditz..
-
- ╔═--∙·· · ··∙--──-───────────────────────────────────-──--∙·· · ··∙--─═╗
- │·1 Please Register Yeah, do it once for a change... │
- ╚═--∙·· · ··∙--──-───────────────────────────────────-──--∙·· · ··∙--─═╝
-
- Hey, hey, don't ignore this, I won't kneel and beg for money, CE is
- totally free!
- Hey! Don't dare to press PGDN!! :)
-
- ■ If you use this program to release at least 1 patch to the public, you
- must register. To register, simply send me a message saying what you think
- about the proggy, where u got it, ideas, comments, flames, whatever!
- If you don't send the message, your copy will be considered pirated
- software, the Feds will break into your house, get your hardware, and
- you'll have to pay a huge amount of money, and will get a criminal
- record, attacked by fagg prisioners,... ahem, I think you got the idea...
-
- ■ If you want your patches to display "Registered to <yourgroup>" mention
- the exact string of your group's name or your name.
- If I like yer messie, I'll send you a registration key. :)
- That's the only difference, it will look more professional (yea,yea),
- the unregistered is not crippled in any way.
-
- ■ Mail me for any other comments.
- Messages of users will make me improve CE, so, staying quiet is the
- perfect way to insure I won't do this again!
-
- [NOW] Send your messages to me (Asskicker): an201088@anon.penet.fi
- If you really liked this and want to be a nice guy (what?!?)
- then make a ANSi for ma board or a ASCii for NUKE. :)
-
-
- ╔═--∙·· · ··∙--──-───────────────────────────────────-──--∙·· · ··∙--─═╗
- │·2 Creditz Run time error is our middle name... │
- ╚═--∙·· · ··∙--──-───────────────────────────────────-──--∙·· · ··∙--─═╝
-
-
- Design,Code & Docs: Asskicker/[N∙U∙K∙E]
-
- ANSi Logo: K-Spiff/[UNiON]
- Additional Code: Mad Zombie
- Warcraft Tutor: Guardian
- (incompetent) Guinea Pigs: Guardian, Mad Zombie, Rad Raver
-
- Thx to Phantom Lord for agreeing in giving me his font editor routines
- without my needing to use violence.
-
-
- ╔═--∙·· · ··∙--──-───────────────────────────────────-──--∙·· · ··∙--─═╗
- │·3 Greetings We can't live without them... │
- ╚═--∙·· · ··∙--──-───────────────────────────────────-──--∙·· · ··∙--─═╝
-
- Since individual greetings are too long and give too much work... :)
- Greetings to all my friends and all the users of·-[RΣ¢KLΣS$ LiFΣ]-·!!!
-
- Greetings from NUKE to all the cool groups around, and greetings to
- you if you use this program. :)
- And the traditional "FUCK YOU!!!"'s go to Portugal Telecom, techno music,
- trojan makers, and all the guys who like me as little as I like them. :)
-
-
- ╔═--∙·· · ··∙--──-───────────────────────────────────-──--∙·· · ··∙--─═╗
- │·4 Geese! Ok! Ok! I buy 5 of them!! But wass that crap anyway?!?! │
- ╚═--∙·· · ··∙--──-───────────────────────────────────-──--∙·· · ··∙--─═╝
-
-
- ■ Fast info:
-
- For crackers and cheaters, you supply offsets/bytes/info and this
- makes a cute, well-organized, 7-8KB executable patch.
-
- ■ Why is it called Cheat Engine?
-
- I don't know yet, but sounds good.
-
- ■ Complete info:
-
- This is simply a patch engine. It will not find stuff for you, and it won't
- crack stuff for you, but nothing does that. It's just a tool to help you
- to make crack patches, savegame editors, or anything similar.
-
- Once you know what to change, where to change, and what to change to, then
- all you have to do is use CE, and spread your patch so that everbody can use
- it. CE simply gets the data you enter, and creates a nice EXEcutable patch.
- Your patch can be a cheat do give you money on savegames of game X, can
- be a crack to kick protection out of commercial program X, anything.
-
- If you get info on magazines, the usual "change offset X to FF", now you
- can make your own patches to use whenever you want. No need for PCTools
- or other hex eds.
-
- ■ If you don't have a clue on how to cheat games, you can read the quick
- tutor in this doc. Cracking is much more complex, if you know enough
- to make decent cracks, than you also know enough to build your own
- personalized patcher, and won't need CE (I know however some crackers
- that like to use CE kohz it's cute (hehe) and really fast to use).
-
- ╔═--∙·· · ··∙--──-───────────────────────────────────-──--∙·· · ··∙--─═╗
- │·5 Details Blood type, shoe size, etc... │
- ╚═--∙·· · ··∙--──-───────────────────────────────────-──--∙·· · ··∙--─═╝
-
- ■ CE will allow you to change a maximum of 50 bytes. This seems ok
- because CE was made to create savegame editors and crack patches, which
- usually require 1-5 bytes.
-
- When you run it, you'll be prompted for some info. Name of the program
- you're patching, it's filename, number of topics to change, etc.
-
- Suppose you had 2 topics, Money and Ammo, money required the change
- of 3 bytes, and Ammo required the change of 1 byte...
-
- Topic 1─────────────┬───1 Byte in offset 1003d changes to 240d
- (Money) ├───2 Byte in offset 3403d changes to 255d
- └───3 Byte in offset 233d changes to 102d
-
- Topic 1─────────────────1 Byte in offset 10d changes to 240d
- (Ammo)
-
- [NOTE] The above scheme is totally useless, but I tought it would look
- nice in the doc, so enjoy. :)
-
- You can have up to 5 topics, and up to 10 bytes in each topic.
- CE has a small help, that should be enough, so you should easily
- understand it. There's no need for me to explain all steps
- here unless you're really braindamaged.
- If it's registered, you'll see an extra question. (Registered to who?)
-
- ■ After all the info was entered, CE will create the executable patch
- and encrypt/compress everything except the patch info, so you can
- spot it on a quick look and it's easier, much easier to access.
-
- [WARNING] The patch will have overlays, so if you compress it again
- ya'll probably trash the whole thing!
-
- ╔═--∙·· · ··∙--──-───────────────────────────────────-──--∙·· · ··∙--─═╗
- │·6 Examples Yeah, two examples of cheated games. │
- ╚═--∙·· · ··∙--──-───────────────────────────────────-──--∙·· · ··∙--─═╝
-
- Ok, now you know how to make get the executable patch, but how do you know
- what to change and where?
- Remember that if the file you want to change doesen't always have the same
- size than you probably won't succeed in creating a CE patch for it.
-
- Also, I can define 2 basic type of patches, cheats for games, and protection
- cracks - This micro-tutor will give you a hint on how to cheat games, but
- if you're not a cracker, then buy a asm book and get a debugger, kohz that's
- a totally different field and produces totally different crashes. :)
-
-
- ■ 1 Doom II
-
- Let's pick some game... Doom II. Let's suppose you want a patch that
- edits savegames and gives you 255 chaingun rounds. This is not a useful
- thing to do, but I'll use it as the first easy example:
-
- Start playing... shoot your chaingun. Write down the number of shots
- you have. Ex: 158. Save and exit.
- Convert 158 to HEX with a calculator, edit the savegame with a hex
- editor and search 9E (158d). You'll find it in offset 208.
- Use ce to make a patch of 1 topic, 1 byte, to change offset 208 to 255.
-
- This might not work, because Doom savegames have variable size.
- Check the next example, it's clear and applies to most games:
-
- ■ 2 Warcraft - Humans and Orcs
-
- I had some HD crashes lately, so I lost all games, now I just have
- Doom 2 and Mortal Kombat II in the HD, and I'm too lazy to get shit from
- the tapes, so, I asked Guardian to write down all steps we used to cheat
- Warcraft, that's another fine example...
- He wrote some nice text, but I decided to cut it to a minimum, to
- be very clear to you lam..uh, beginners. ;)
-
- - Check the money you have and lumber
- - Save a game, Lumber / Gold are there, of course.
- - In this example, we'll have 1500 lumber and 1500 gold.
- - Change 1500 to hexadecimal, use a calculator, maths suck (Guardian
- is in maths, crazy sucker!)
- You'll know that 1500 decimal is 05DC hex or that you're a Pentium.
- - Reverse the numbers, 05 DC becomes DC 05
- - Get a hex editor, PCTools 4.24, Hiew, any shit.
- (AK:I personally prefer CEDIT bexause it inclues a handy dec<>hex
- converter)
- - Search DC 05 in the savegame file
- - In those two offsets stick the values FF
- - Re-enter the game, you should have 65535 units of each
-
- Now you can use CE, tell it to stick 255 (FF in decimal) in those
- 2 offsets, and you just have to run the patch each time you want
- more gold & lumber in any savegame!
-
- ■ 3 In general...
-
- - Try to use CEDIT always, or HIEW to search the values
- There are several editors, HIEW is great, but I prefer CEDIT to do
- this.
- - One way is to write down decimal values, convert to hex, save the game,
- exit and search it to find its offset.
- - The other way is to save one game, waste some money (or whatever), and
- do nothing else, save, and the compare the two games, with MSDOS's FC
- command, for instance. The only changes will be in the offset where
- the money (or whatever) value is stored
-
- Ok, this should be enough. Don't forget to register if you use this
- proggy.
- See you around...
-
- =φ[ Asskicker, ·RΣ¢KLΣS$ L¡FΣ $YZ∩AV·/·[N∙U∙K∙E] Prez·/·UNiON VGA· ]φ=-·
- =φ[·Born 2 Kick Ass & Chew C4!¡· iNeT: an201088@anon.penet.fi ]φ=-·
-
- ╔═--∙·· · ··∙--──-───────────────────────────────────-──--∙·· · ··∙--─═╗
- │·7 History │
- ╚═--∙·· · ··∙--──-───────────────────────────────────-──--∙·· · ··∙--─═╝
-
- 1.18ß - Some small insignificant bug caused the loss of partition tables
- and FATs. :)
- 1.19ß - Some interesting bug caused the patches to be 2.3MB in size, that
- was slightly bigger than the expected 6KB.
- 1.20ß - CE ate letters from filenames bigger than 6 chars.
- 1.22 - First public version, still had the bug with filenames, bug
- with filesizes (storing then in a 16 bit numba was a lhame
- idea hehehe), display bugs.
- 1.3ß - Fixed all bugs, added registration code to display
- "Registered to <group>", increased security, increased max topics
- to 5 (25 bytes), internal code optimization, minor look changes to
- look nicer. Patches are now slightly bigger (8KB).
- 1.5ß - Added configurable strings.
- 1.55ß - Kicked patch size back to 7KB. Some bug slaughtering
- 2.00 - Some changes. See wassnew.200