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- Copyright 1994 Rowan Software Ltd
- Published by Empire Interactive
-
- Dawn Patrol Self Running and Playable Demo
- ==========================================
-
- This demo is provided in VGA and SVGA modes. To use normal VGA mode, simply
- type PATROL ? <RETURN> and select 320x200 Resolution.
-
- The test program, SVGATEST, can be used to see if your machine is supported by
- our SVGA drivers.
-
- If the SVGATEST is successful and you have a 486DX66 machine or better, we
- recommend that you try the SVGA demo. The game can be run on slower machines
- in SVGA, please see graphics support below.
-
- Memory Requirements for Demo
- ----------------------------
-
- Hard Disk: 3.5MB
-
- RAM: 460KB of conventional memory to load program
- +50KB of conventional or umb memory to run
- +20KB for music and sfx
-
- 2.3MB EMS
-
-
- Program Configuration
- ---------------------
-
- After typing "Patrol", you will be presented with the standard Dawn Patrol
- program configuration:
-
- Colour Options: Choose 1 for 320.200 VGA
- The other options are not available on the standard
- demo.
-
- Music Options: Choose any of the options presented.
-
- SFX Options: Choose any of the options presented. If SoundBlaster
- is chosen, the program will inspect your autoexec.bat
- for the necessary setup data. If the information is
- not available, you will have to input it manually.
-
- Sound on Ground:
- Sound in Air: We offer the choice of 5.5KHz sound and 11KHz
- sound. The 11KHz ones sound better but they take
- up more RAM. Also, for any SFX option choice,
- apart from the SoundBlaster, the 11KHz sound will
- slow down the game.
-
- If you would like to reconfigure the program at a later date (eg. to show
- SVGA), at the DOS prompt type:
-
- PATROL ? <RETURN>
-
-
-
- User Interface
- --------------
-
- 1. The keyboard controls are always available:
-
- TAB to move selection forwards
- SHIFT TAB to move selection backwards
- ENTER or SPACE to select
-
- Hot keys as indicated.
-
- 2. Mouse control will be available provided that a driver has been
- previously installed. All text in red can be selected.
-
- 3. The joystick can only be used for flight. It cannot be configured to
- work the user interface.
-
-
- Manoeuvring
- -----------
-
- The default is keyboard, using the arrow keys. For joystick selection
- and calibration, got to the Preferences Page (or F10 in game).
-
- + revs up (keypad gives bigger effects)
- - revs down (as above)
- , minimum revs
- . maximum military revs
- ins,del rudder
- end,PgDn max rudder
-
-
-
- Basic Dogfighting
- -----------------
- - <RETURN> to move to outside lock
- - manoeuvre aircraft until pointing at enemy
- - <BACKSPACE> to move to inside lock to make the kill
- - ALT+F to switch padlock focus to another aircraft
-
- Other Keys
-
- There are many other keys available in the demo, but we would need a
- manual to describe them all. Here are some important ones:
-
- ALT+D to toggle auto detail
- CTRL+D to manually select a detail level
- P pause
-
-
- View Matrix
- -----------
-
- There are a very large number of views available in Dawn Patrol: so who needs
- radar!
-
- To help avoid confusion, it is worth bearing in mind that, with only a few
- exceptions, you need to press two keys to get any particular view. Hence
- the title, "View Matrix". One group of keys defines the viewee and the other
- group of keys defines the view type.
-
-
- So, say you are on the track view (F6) of your aircraft (piloted aircraft),
- pressing SHIFT F3 changes the viewee to the nearest enemy. Because a view
- type key hasn't been pressed yet you see the track view of the nearest
- enemy. Press F8 to change the view type to outside lock. This will show the
- piloted aircraft in the foreground and the nearest enemy, centre screen, in
- the background. Manoeuvre to point at the enemy and then press F9 to get
- to inside lock for the kill.
-
- Here are some exceptions that are really just shortcuts to make it all a bit
- easier:
-
- <RETURN> outside lock of nearest enemy. This is equivalent to
- pressing SHIFT F3 and F8 as described above.
-
- <BACKSPACE> inside lock of nearest enemy
-
- <ESCAPE> return to piloted aircraft
-
-
- GRAPHICS SUPPORT
-
- The game, as opposed to the demo, can be played in 3 different setups:
-
- VGA mode
- mixed mode
- SVGA mode
-
- In VGA mode, both the ground and flying sections are presented in 256
- colours and standard resolution. This mode will work on 386 and more
- advanced machines. On some 386 machines, it may be necessary to go to the
- lowest level of detail. This provides:
-
- no imagemapping of the landscape
- imagemapping on aircraft and some targets
-
- In mixed mode, the ground section of the game is presented in SVGA and the
- flying section is presented in standard VGA resolution, both using 256 colours.
- This mode is recommended for 486 machines up to and including 486-DX50.
-
- In SVGA mode, both the ground and flying sections are presented in 256
- colours and high resolution. To run the flying section with full detail
- requires at least a 486-DX66 local bus machine. Of course, it is possible to
- run the flying section on a slower machine at lower detail levels.
-
-
-