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-
- Wad2Tool
- Beta Version 0.8
- Copyright (C) Richard Felker
-
- Wad2Tool is a program designed to manipulate WAD2 files,
- which contain the textures for Quake MAP levels. This
- version is only a beta, so it is missing a few features,
- but it is usable.
-
- I will include source with the real version. It might
- be helpful in case you would like to look at it or port
- it (which should be very easy).
-
- Wad2Tool is used from the command line. It is not for
- beginners. All options are CASE-SENSITIVE! (except maybe
- the name of the file on disk... :)
-
- Usage: wad2tool <wad2file> [options]
-
- <wad2file> is the name of the WAD2 you are using. It does
- not have to exist at first if you will be "-create"ing it.
- It will be used for all the commands you give Wad2Tool.
-
- Options:
-
- These options tell Wad2Tool what to do. If none are
- specified, it will list all the entries in the WAD2 file.
-
- -create
- Creates a new WAD2 file. If <wad2file> already exists, it
- is overwritten. Use this command with care!
-
- -addlump <nameondisk> <nameinwad> <typechar>
- Adds a raw lump to the WAD2 file. The data is read from
- <nameondisk> and it stored in the WAD2 as <nameinwad>.
- <typechar> is a single character telling the type of data.
- 'D' = texture and '@' = palette. Look in the Quake specs
- for more.
-
- -extlump <nameinwad> <nameondisk>
- Extracts a lump named <nameinwad> and saves it as
- <nameondisk>.
-
- -dellump <nameinwad>
- Removes the lump named <nameinwad> from the WAD2 file. This
- operation only removes it from the wad directory; it still
- takes up space. Use -rebuild (not yet implemented) to
- recover the space.
-
- -add <nameondisk> <nameinwad>
- Generates a texture from a bitmap file, <nameondisk>, and
- stores is in the WAD2 as <nameinwad>. The image is simply
- shrunk for the 3 smaller versions (doesn't look great).
-
- -addfull <basenameondisk> <nameinwad>
- Generates a texture from 4 bitmap files whose names begin
- with <basenameondisk> followed by a number (0,1,2,3) and
- the extension ".bmp". The texture is stored in the WAD2 as
- <nameinwad>.
-
- -addauto <nameondisk> <nameinwad>
- Will use a bitmap, <nameondisk> to automaticly generate an
- antialiased MIP texture. The texture is added to the WAD2
- as <nameinwad>. NOTE: THIS OPERATION IS NOT YET
- IMPLEMENTED!
-
- -ext <nameinwad> <basenameondisk>
- Generates bitmap files from the 4 parts of a texture named
- <nameinwad>. They are saved as <basenameondisk>?.bmp, where
- the ? is a number (0,1,2,3) indicating which size.
-
- -rebuild
- Will clean up any unused space in the WAD2. NOTE: THIS
- OPERATION IS NOT YET IMPLEMENTED!
-
- Until -rebuild is implemented, I recommend re"-create"ing
- the WAD2 with every change and adding all the data from a
- batch file. That's the way I use it.
-
- NOTE: Extracting a texture to a bitmap requires a palette.
- The palette should be in a lump named "palette" in the WAD2
- file. If it is not, extract it from PAK0.PAK (with an
- unpacker) and put it in the WAD2 with -addlump.
-
- Oh, one last thing - you use this program at your own risk.
- I seriously doubt it will do anything to harm your system,
- but I cannot guarantee it. If it does, write and tell me
- and I'll try to help you fix it, if I can.
-
- Dalias, 71614.3257@compuserve.com
-
-