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- I have compiled this. That's me, |Mr_D|. I take no credit whatsoever for weiting this.
-
-
- -- The Fiend's Pentagram --
- v1.0
-
-
- What's New:
-
- 07/29/96 -- The Fiend Mod is ready for its first release! We
- don't claim that it's free of bugs, but it's so much fun that
- we just can't keep it away from you any longer.
-
- Description:
-
- The Fiend's Pentagram is a modification to the original Quake 1.01
- QuakeC code. This modification changes the Pentagram of Protection
- (which we thought was pretty lame) into the Fiend's Pentagram.
- Picking up the Pentagram will change you into a Fiend! Your new
- Fiendish body will burst forth from your old body, spraying chunks
- of it everywhere.
-
- You thought Fiends were tough when AI controlled? Wait until you
- see them in DeathMatch! Learn to fear them! Better yet, learn to
- hit them with a rocket!
-
- Installation:
-
- You'll need the QuakeC compiler to use this mod. We got it from
- www.stomped.com. Make a subdirectory under your quake directory
- (we call ours 'fiend'), and a progs directory under that. Extract
- the contents of the zip file into the progs directory. Compile it
- with qcc. Then run quake -game fiend. (Assuming you named your
- directory 'fiend'.)
-
- You only need to install the Fiend mod if you want to serve
- games using it. You needn't install it to play on a server
- using the mod.
-
- Tips for playing the Fiend:
-
- YOU MUST HAVE THE REGISTERED QUAKE TO USE THIS MOD! Well, almost.
- You need registered Quake to serve a game using this mod. The
- shareware version can play on a server using this mod with no
- problem.
-
- Fiends are very hard to hit. Make yourself a moving target.
- Jump a lot. This is the preferred means of transportation
- when you're a Fiend. You can hurt people by jumping into them.
- Note that jumping makes a Fiendish snorty sound that anyone
- nearby can hear. Don't jump if you're trying to be sneaky.
-
- Fiend swings are kinda slow, but painful. Hitting ATTACK will
- make you swing if you're a fiend. You can tell you're swinging
- because there's a soft swishing sound and your view moves up and
- down a bit. Oh, and whoever is standing in front of you starts
- yelping in pain.
-
- Try looking up and jumping. Fiends can jump really high. Use
- this to your Fiendish advantage. It's also useful for making a
- quick escape where those pesky humans can't follow you.
-
- Fiend mode lasts two minutes. If you want to stay a fiend, go
- back and get the pentagram again.
-
- There is a fiend cheat. In single player mode, you can use
- IMPULSE 254 to instantly change into a fiend. Use this to
- get used to being a fiend.
-
- Fiends don't like water. Water does a good job of keeping a Fiend
- from jumping. Avoid it. Fiends also have trouble getting out of
- the water. They don't seem to be able to get out in some places
- without clawing their way out. (Some places, you have to attack
- as you're trying to get out. Seems to have to do with the view
- height. If you know how to fix this, let us know.)
-
- Watch out for Quad-Fiends! They are rough.
-
- Other Notes:
-
- Also included in this release are a few other mods we've made.
- These are:
-
- Enhanced Teamplay: This allows more flexibity in the teamplay.
- All the old functionality has been preserved. That is, teamplay 0
- and 1 still do the same things. Setting teamplay negative will
- cause players to lose frags when they kill teammates. The value
- of teamplay indicates how many frags players should lose. For
- example, if I kill my teammate when teamplay is set to -5, I will
- lose five frags. Setting teamplay to 100 will cause players who
- kill their teammates to explode in a glorious shower of gibs.
- Niether player will gain or lose any frags. Setting teamplay to
- -100 will cause such offenders to explode AND lose one frag.
- This modification was made to client.qc.
-
- Electro-Axe: The axe will do 50 instead of 20 damage and use cells
- if you have any. This mod is commented out in the code. You
- can put it back in if you want by editing weapons.qc.
-
- Cluster-Bouncy-Proximity (CBP) Grenades: The grenade launcher fires
- cluster bombs that burst apart into nasty, hopping proximity mines.
- Look at the opening comments of weapons.qc for more info about this.
- This mod is also commented out in the code. You can turn it on by
- modifying weapons.qc.
-
- Bugs/Suggestions:
-
- If you find bugs or have suggestions as to how we could make
- The Fiend's Pentagram better, send us email. Our addresses are
- at the end of this file.
-
- THE FIEND MOD
-
- By
- John Spickes
- jspickes@eng.umd.edu
- Josh Spickes
- spickesj@wam.umd.edu
-
- Playtesting by
- John & Josh Spickes
- Allen Seger
-
-