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- // admin setup
-
- // ** IMPORTANT: because in *single player* the game is paused until the
- // ** console is 'sent back up', the code may not appear to not work if you
- // ** test it with manually sent impulses in a non-multiplayer setup
-
- // enables admin until the next level only! change to something 'secret' here
- // and in the constant section of admin.qc
- bind o "impulse 150 ; wait ; impulse 152 ; wait ; impulse 154 ; "
-
- // toggles Teamplay
- bind g "impulse 84"
-
- // toggles NoExit
- bind h "impulse 78"
-
- // toggles Deathmatch
- bind j "impulse 68"
-
- // toggles Coop
- bind k "impulse 67"
-
- // sets map to start
- bind l "impulse 83"
- // also impulse 49 - 54 = map dm1 - dm6
- // didn't bind 'em, wanted to save keys
-
- // goes to the nextlevel
- bind u "impulse 76"
-
- // starts kick sequence
- bind i "impulse 75"
-
- // yes answer
- bind y "impulse 121"
-
- // no answer
- bind n "impulse 110"
-
- // increase gravity by 100
- bind b "impulse 71"
-
- // decrease gravity by 100
- bind v "impulse 72"
-
- // increase friction by 0.5
- bind ] "impulse 73"
-
- // decrease friction by 0.5
- bind [ "impulse 74"
-
-
- // ** also impulse 69 and 70, prompt for fraglimit and timelimit, respectively
- // ** the next impulse sent will be the new limit for that var.
- // ** so, impulse 69, followed by impulse 30 would set fraglimit to 30.
-
- // ** also impulse 99 will show impulse menu for admins
-