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- Title : Eliminator CBot Engine
- Filename : elim14.zip
- Version : 1.4
- Date : 96/09/19
- Author : Cameron Newham
- Email : cam@iinet.com.au
- Credits : see the readme.txt
-
-
- Type of Mod
- -----------
- Quake C : yes
- Sound : no
- MDL : no (for skins, you need a skins MDL)
-
-
- Format of QuakeC (if a Quake C Mod)
- -----------------------------------
- unified diff : no
- context diff : no
- .qc files : no
- progs.dat : yes
-
-
- Description of the Modification
- -------------------------------
-
- Currently, this is the most sophisticated Quake C Bot available.
-
- The Eliminator Bot package provides you with some decent adversaries
- to play Quake against. Don't have a network connection? Maybe you
- have a $100,000 LAN at home but no friends... Well, here is the
- answer to your Deathmatch dreams. These automated deathmatch opponents
- are by no means friendly and they'd just love to kick your sorry
- behind all over the place. What's more, they aren't stupid like
- most of the other bots out there. These know how to fight and know
- their way around.
-
- Features Include:
-
-
- * Sophisticated AI Engine
- * True deathmatching on a whole level - just like human players
- * Up to 10 bots on a level
- * Bots know how to use all the of weapons
- * Ability to give the bots knowledge of any level
- * Server capability - deathmatch bots vs humans!
- No other files needed by the clients.
- * Observer Mode - watch the bots battle it out!
- * Auto startup - define how many you want to start when you run Quake
- * Skins - give the bots their own identities!
-
-
- Updates 1.3 -> 1.4
-
- * Fixed some bugs
- * Added support for low gravity and proper handling of specials
- * Added server lock - locks # of cbots at startup
- * Added some circle straf and missile avoidance
-
- Updates 1.2 -> 1.3
-
- * Bug fix for cl > cl.maxclients problem.
-
- Updates 1.1 -> 1.2
-
- * Now uses "skins". If you have the player.mdl from the skins
- patch you can DM Duke Nukem and his friends (well... he ain't got
- any, I know :)
-
- For further details see the README.TXT file in the archive.
-
-
- How to Install the Modification
- -------------------------------
-
- See the README.TXT file in the archive
-
-
- Technical Details
- -----------------
-
- See the README.TXT file in the archive
-
-
- Author Information
- ------------------
-
- I am author of the "Realistic Weapons" Quake C patch,
- the sqeam.zip archive, and this QuakeC Modification Template.
-
- Grab them from http://www.iinet.com.au/~cam/quakec.html
-
-
- Copyright and Distribution Permissions
- --------------------------------------
-
- Authors MAY use these modifications as a basis for other
- publically / commercially / publically or commercially available work
- SUBJECT TO THE LIMITATIONS SET OUT IN THE README.TXT FILE.
-
-
- You may distribute this Quake modification in any electronic
- format as long as this description file remains intact and unmodified
- and is retained along with all of the files in the archive.
-
-
-
- Availability
- ------------
-
- This modification is available from the following places:
-
- FTP : (eventually) ftp.cdrom.com in the Quake C area
- WWW : http://www.iinet.com.au/~cam/quakec.html
- http://www.iinet.com.au/~cam/elim14.zip
-
- BBS : -
- Other : -
-
-