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- Title : WaterFlo
- Filename : WaterFlo.zip
- Version : 1.0
- Date : 10/6/96
- Author : Dave Weiden
- Email : Weiden@Trenton.EDU
- Thanks : Christopher Wise (wise@eng2.eng.monash.edu.au) NEWWAD13
- Quest 1.081 (Carollo@cis.ohio-state.edu, Otaku@starbase.neosoft.com)
- *THE BEST editor out there, period*
- PaintShop Pro, Photoshop 3.0
- The guys at id, of course...
-
-
- Type of Mod
- -----------
- Quake C : no, but see below
- Sound : no, but see below
- MDL : no
- Graphic : YES
-
-
- Format of QuakeC
- ----------------
- unified diff : n/a
- context diff : n/a
- .qc files : n/a
- progs.dat : n/a
-
-
- Description of the Modification
- -------------------------------
- This modification simply uses one of id's original textures to create
- flowing water for Quake, a much needed addition.
-
-
- How to Install the Modification
- -------------------------------
- Just run the .bsps! If you don't know how: place the bsps in your
- quake\id1\maps dir, and type quake +map water1 or whatever.
-
- To use the textures:
- Take the .pcx files in the waters.zip file, and use NEWWAD1.3 or better to
- insert them into your favorite texture wad. I've even included the script
- file. That's it!
-
- Oh yeah, and use a really cool editor like Quest to start churning out
- awesome levels.
-
-
- Technical Details
- -----------------
- You can still shape this modification in several ways.
- I simply took one of id's textures (*water2) and stretched it a bit, then
- made an old Doom style animation sequence 9 frames long. You'll see how it
- works when you download NewWad1.x.
- I've included 3 five minute maps to show how it's done. The first uses my
- animation as the upper water surface, and id's natural luminescence for the
- lower water surface. The second uses my animation for both water surfaces
- (this requires some additional lighting). I packaged them both, because I'm
- not sure which effect I like better.
- It's very easy to make these modifications, so I may/may not release other
- flowing textures. Maybe if lots of people ask for it.
- If you want underwater CURRENT, just use a push brush within the water brush.
- A speed of 5 makes a gentle current that you can still swim against. One
- problem - the annoying "windfly" sound. If you can tolerate it, fine, but
- this is the reason I did not package the bsp I made with a current. The way
- around it involves dabbling a very small bit with QuakeC. If you wanna do
- it, here's the lowdown: in triggers.qc, go to trigger_push and delete the
- "windfly.wav" line. Compile and go!
- Finally, this package would include a cool water flow sound, but I could not
- get the damned thing to loop as an ambient sound. I asked Carmack, and he
- said they used something called CoolEdit or something to make their ambients.
- I don't have this, so maybe someone else out there will make a cool flowing
- sound for us all to use.
- I think that's it. If I forgot something, or something's unclear, just
- write me. Hell, write me anyway, and tell me what you think.
-
-
- Author Information
- ------------------
- Creator of OgreSaw.zip (small mod that makes use of some extra anim frames)
- Creator of Chthon!.zip (not yet released... coming soon)
- Creator of WaterFlo.zip (this package)
- Creator of (hopefully) more cool things to come...
- Levels, mods, textures...
-
-
- Copyright and Distribution Permissions
- --------------------------------------
-
- Give me a break. Does anyone out there REALLY have a copyright except id?
- Yeah, right. Okay, so if you don't send me $75 dollars for this immediately,
- I'll see your ass in court. ;)
-
- Just give me some credit if you redistribute/make use of it, and keep this
- text file with it, that's all I ask.
-
- If you're a net-scraping, CD making, profitting off of other's work lowlife,
- like those Zone! people, contact me first for permission.
-
- Availability
- ------------
-
- FTP : ftp.cdrom.com
-