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- ================================================================
- Title : Quake Tricks
- Filename : QTricks.map
- Author : Sto (Remco Stoffer)
- Email Address : sto@pi.net (I like feedback!!!)
- Description : A level just to show the things you can do
- with entities. I hope this will help you
- level builders out there; I've yet to see a
- door in one of your levels.
- Additional Credits to : ID Software, for Quake
- ID Software, for QBSP and LIGHT
- Niklata, for the Quake MAP specs
- Dennis Noordsij for this text :)
- ================================================================
-
- * Play Information *
-
- Level Name : Quake Tricks
- Single Player : Yes, no fun though
- Cooperative 2-4 Player : No, but easy to add
- Deathmatch 1-4 Player : No, but easy to add
- Difficulty Settings : Nope
-
- * Construction *
-
- Base : Completely from scratch
- Build Time : Long.. I figured out most of the entities myself by
- looking at bsp's.
- Editor(s) used : Borland Pascal (the text editor I'm most used to...)
- A simple utility to make brushes (in Pascal :))
- Known Bugs : None, except that it is possible to fall outside the map
- when you die... I think this is because my brushes align
- exactly.. no overlap in the walls. Even the shambler's
- heads are sometimes pushed from the map, leaving a nice
- blood trail once every 2 seconds or so
-
- [ ALSO READ THE COMMENTS MADE IN THE .MAP FILE ]
-
- You may distribute and modify this level, as long as you give me credit.
-
- Since the registered version should be shipping now, distributing maps
- should be legal.
-
- * Where to get this MAP *
-
- ftp.cdrom.com, possibly other spots.