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- DarkTree Swirls
-
- Version: 2.00
- Modified: 07/26/2001
- Author: DarkSim - August Swanson
-
- // This example shows how changing the parameter values and scaling
- // of a single noise component can give much different results. The
- // roughness of swirls was changed, and the result was scaled out
- // (40).
-
- Pref_Map: Cubic
- Rep_Frame: 1
- Type: Color
- Source: TEXTURE
- Aspect_Width: 10
- Aspect_Height: 10
- Scale: 1
- Unit_Scale: Inches
- Heading: 0
- Pitch: 0
-
- {
- Noise 1 : Swirls Color
- {
- DarkData: 0, 0, 200
- Transform:
- Trans_0 : 2.5, 0, 0, 0
- Trans_1 : 0, 2.5, 0, 0
- Trans_2 : 0, 0, 2.5, 0
- Common:
- Roughness : 0.02
- Blend_Function : 0
- Brightness : 0.5
- Contrast : 0.5
- Input_Seed : 1
- Color:
- Low : 10, 10, 50
- High : 255, 255, 255
- }
- Noise 2 : Swirls Color
- {
- DarkData: 1, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Roughness : 0.2
- Blend_Function : 0
- Brightness : 0.5
- Contrast : 0.5
- Input_Seed : 4
- Color:
- Low : 64, 0, 79
- High : 255, 255, 255
- }
- }
-
- Trigger_Bank: 1, 1
-
- Tweaker
- {
- }
-