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- DarkTree Square Gradient 1
-
- Version: 2.00
- Modified: 07/26/2001
- Author: DarkSim - August Swanson
-
- // An example of using the Square Gradient component as a control.
- // The smoothness of the gradient blend works well with the control
- // parameters of Noise and Natural textures.
-
- Pref_Map: Planar
- Rep_Frame: 1
- Type: Shaded
- Source: SHADER
- Aspect_Width: 10
- Aspect_Height: 10
- Scale: 1
- Unit_Scale: Inches
- Heading: 0
- Pitch: 0
-
- {
- Gradient 1 : Square_Gradient Percent
- {
- DarkData: 2, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : Link_To 4 | Percent
- Repeat_Flag : TRUE
- Percent:
- Top_Left : 0.5
- Top_Right : 0.1
- Bottom_Left : 0.1
- Bottom_Right : 0.5
- }
- Natural 2 : Birdshot Color
- {
- DarkData: 1, 0, 200
- Transform:
- Trans_0 : 4, 0, 0, 0
- Trans_1 : 0, 4, 0, 0
- Trans_2 : 0, 0, 4, 0
- Common:
- Shot_Size : Link_To 1 | Percent
- Density : 0.5
- Blend_Function : 0
- Input_Seed : 1
- Width : 1
- Height : 1
- Sampling_Options : NONE
- Mapping_Type : PLANAR_2D
- Color:
- Background : 33, 112, 158
- Shots : 255, 255, 157
- }
- Natural 3 : Birdshot Bump
- {
- DarkData: 1, 1, 200
- Transform:
- Trans_0 : 4, 0, 0, 0
- Trans_1 : 0, 4, 0, 0
- Trans_2 : 0, 0, 4, 0
- Common:
- Shot_Size : Link_To 1 | Percent
- Density : 0.5
- Blend_Function : 0
- Input_Seed : 1
- Width : 1
- Height : 1
- Sampling_Options : NONE
- Mapping_Type : PLANAR_2D
- Bump:
- Background : 0
- Shots : 0.5
- Bump_Scale : 0.1
- Bevel_Profile : 0
- }
- Generator 4 : Gain Function
- {
- DarkData: 3, 0, 200
- Common:
- Input : 0
- Frequency : 1
- Amplitude : 0.5
- Phase_Amount : 0
- Phase_Min : 0
- Phase_Max : 1
- Shift : 0.5
- Upper_Clamp : 1
- Lower_Clamp : 0
- Invert : FALSE
- Reverse : FALSE
- Generator:
- Repeat_Flag : FALSE
- Gain : 0.15
- }
- Shader 5 : DarkTree_Shader Color
- {
- DarkData: 0, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Color:
- Light1_Color : 255, 255, 255
- Light1_Rise : 0.7
- Light1_Rotate : 0.85
- Light2_Color : 128, 128, 128
- Light2_Rise : 0.03
- Light2_Rotate : 0.15
- Surface_Color : Link_To 2 | Color
- Diffuse_Level : 1
- Diffuse_Function : 0.5
- Luminosity : 0.1
- Specular_Level : 0.392
- Specular_Function : 0.5
- Glossiness : 0.2
- Metal_Highlight : 0
- Anisotropy : 0
- Anisotropic_Direction : 0
- Reflectivity : 0
- Environment : 180, 180, 240
- Transparency : 0
- Refraction : 1.5
- Clear_Coat_Level : 0
- Clear_Coat_Glossiness : 0.4
- Clear_Coat_Thickness : 0
- Clear_Coat_Smoothing : 0
- Surface_Bump : Link_To 3 | Bump
- Alpha : 1
- }
- }
-
- Trigger_Bank: 1, 1
-
- Tweaker
- {
- }
-