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- DarkTree Ghoul Skin
-
- Version: 2.00
- Modified: 03/27/2001
- Author: Skyler (Darkling Simulations)
-
- // A nice crusty ghoul skin texture. Change the skin and scale
- // color tweaks to give different looks and match different
- // environments. The Scale Gap tweak is especially gruesome if
- // hooked to a noise.
-
- Pref_Map: Planar
- Rep_Frame: 1
- Type: UNKNOWN
- Source: SHADER
- Aspect_Width: 10
- Aspect_Height: 10
- Scale: 1
- Unit_Scale: Inches
- Heading: 0
- Pitch: 0
-
- {
- Shader 1 : DarkTree_Shader Color
- {
- DarkData: 0, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Color:
- Light1_Color : 255, 255, 255
- Light1_Rise : 0.7
- Light1_Rotate : 0.85
- Light2_Color : 128, 128, 128
- Light2_Rise : 0
- Light2_Rotate : 0.312
- Surface_Color : Link_To 7 | Color
- Diffuse_Level : Link_To 5 | Percent
- Diffuse_Function : 0.5
- Luminosity : 0
- Specular_Level : Link_To 0 | Specular
- Specular_Function : 0.5
- Glossiness : Link_To 0 | Glossiness
- Metal_Highlight : 0
- Anisotropy : 0
- Anisotropic_Direction : 0
- Reflectivity : 0
- Environment : 180, 180, 240
- Transparency : 0
- Refraction : 1.5
- Clear_Coat_Level : 0
- Clear_Coat_Glossiness : 0.4
- Clear_Coat_Thickness : 0
- Clear_Coat_Smoothing : 0
- Surface_Bump : Link_To 2 | Bump
- Alpha : 1
- }
- Natural 2 : Gravel Bump
- {
- DarkData: 1, 1, 200
- Transform:
- Trans_0 : 19.2615, 0, 0, 0
- Trans_1 : 0, 19.2615, 0, 0
- Trans_2 : 0, 0, 19.2615, 0
- Common:
- Input_Seed : Link_To 0 | Seed
- Roughness : 0.406
- Lacunarity : 0.099
- Lacunarity_Lock : TRUE
- Rock_Height : 0.5
- Gap_Size : Link_To 0 | Scale Gap
- Strata_Function : 0
- Blend_Function : 0
- Brightness : 0.5
- Contrast : 0.5
- Bump:
- Background : 0
- Rocks : 1
- Bump_Scale : 0.05
- }
- Natural 3 : Gravel Color
- {
- DarkData: 2, 0, 200
- Transform:
- Trans_0 : 6.93414, 0, 0, 38.523
- Trans_1 : 0, 63.6554, 0, 38.523
- Trans_2 : 0, 0, 6.93414, 38.523
- Common:
- Input_Seed : Link_To 0 | Seed
- Roughness : 0.406
- Lacunarity : 0.099
- Lacunarity_Lock : TRUE
- Rock_Height : 0.5
- Gap_Size : Link_To 0 | Scale Gap
- Strata_Function : 0
- Blend_Function : 0
- Brightness : 0.862
- Contrast : 0.35
- Color:
- Background : Link_To 6 | Color
- Rocks : Link_To 4 | Color
- }
- Noise 4 : Fractal_1 Color
- {
- DarkData: 3, 0, 200
- Transform:
- Trans_0 : 0.144214, 0, 0, 0
- Trans_1 : 0, 0.0157096, 0, 0
- Trans_2 : 0, 0, 0.144214, 0
- Common:
- Roughness : 0.619
- Lacunarity : 0.6
- Lacunarity_Lock : TRUE
- Strata_Function : 0
- Blend_Function : 0
- Brightness : 0.387
- Contrast : 0.867
- Input_Seed : Link_To 0 | Seed
- Color:
- Low : Link_To 0 | Scale1
- High : Link_To 0 | Scale2
- }
- Noise 5 : Rough Percent
- {
- DarkData: 1, -1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Lacunarity : 0.6
- Lacunarity_Lock : TRUE
- Roughness : 0.741
- Strata_Function : 0
- Blend_Function : 0
- Brightness : 0.5
- Contrast : 0.5
- Input_Seed : Link_To 0 | Seed
- Percent:
- Low : 0.718
- High : 1
- }
- Noise 6 : Worm_Sign Color
- {
- DarkData: 3, -1, 200
- Transform:
- Trans_0 : 0.381715, 0, 0, 0
- Trans_1 : 0, 0.381715, 0, 0
- Trans_2 : 0, 0, 0.381715, 0
- Common:
- Brightness : 0.709
- Contrast : 0.59
- Blend_Function : 0
- Input_Seed : Link_To 0 | Seed
- Color:
- Low : Link_To 0 | Skin2
- High : Link_To 0 | Skin1
- }
- Noise 7 : Fractal_1 Color
- {
- DarkData: 1, 0, 200
- Transform:
- Trans_0 : 2.77778, 0, 0, -5.55556
- Trans_1 : 0, 0.30259, 0, -0.60518
- Trans_2 : 0, 0, 2.77778, -5.55556
- Common:
- Roughness : 0.563
- Lacunarity : 0.6
- Lacunarity_Lock : TRUE
- Strata_Function : 0
- Blend_Function : 0
- Brightness : Link_To 8 | Percent
- Contrast : 0.628
- Input_Seed : Link_To 0 | Seed
- Color:
- Low : Link_To 3 | Color
- High : Link_To 0 | Blood
- }
- Process 8 : Composite Percent
- {
- DarkData: 2, -1, 200
- Transform:
- Trans_0 : 0.115, 0, 0, 0
- Trans_1 : 0, 4, 0, 0
- Trans_2 : 0, 0, 0.5, 0
- Common:
- Blend_Function : 0.5
- Mask : Link_To 0 | Blood Amount
- Invert : FALSE
- Percent:
- Percent_A : 0
- Percent_B : 0.3
- }
- }
-
- Trigger_Bank: 1, 1
-
- Tweaker
- {
- Tweak : IF_COLOR
- Tweak : Skin1
- Tweak : 255, 208, 208
- Tweak : IF_COLOR
- Tweak : Skin2
- Tweak : 255, 0, 138
- Tweak : IF_COLOR
- Tweak : Scale1
- Tweak : 170, 180, 63
- Tweak : IF_COLOR
- Tweak : Scale2
- Tweak : 89, 166, 75
- Tweak : IF_COLOR
- Tweak : Blood
- Tweak : 205, 0, 0
- Tweak : IF_PERCENT
- Tweak : Blood Amount
- Tweak : 0.4
- Tweak : IF_PERCENT
- Tweak : Scale Gap
- Tweak : 0.6
- Tweak : IF_PERCENT
- Tweak : Glossiness
- Tweak : 0.05
- Tweak : IF_PERCENT
- Tweak : Specular
- Tweak : 0.15
- Tweak : IF_INT
- Tweak : Seed
- Tweak : 12
- }
-