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- DarkTree Shuffle Scales
-
- Version: 2.00
- Modified: 07/28/2001
- Author: DarkSim - Grimalkin
-
- // This short DarkTree is Control Tutorial 2, Shuffling the Scales,
- // from the DTT 2.0 manual.
-
- Pref_Map: Planar
- Rep_Frame: 1
- Type: Color
- Source: TEXTURE
- Aspect_Width: 10
- Aspect_Height: 10
- Scale: 1
- Unit_Scale: Meters
- Heading: 0
- Pitch: 0
-
- {
- Natural 1 : Blobs Color
- {
- DarkData: 2, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Input_Seed : 1
- Blob_Size : 0.4
- Density : 0.45
- Blend_Function : 0
- Color:
- Blob : 170, 130, 190
- Background : 0, 0, 0
- }
- Control 2 : Shuffle_Translate Color
- {
- DarkData: 1, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Input_Seed : 1
- X_Amount : 2
- Y_Amount : 2
- Z_Amount : 0
- Color:
- Background : Link_To 1 | Color
- }
- Pattern 3 : Scales Color
- {
- DarkData: 0, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Width : 0.5
- Height : 0.5
- Depth : 0.5
- Sharpness : 0.2
- Edge_Width : 0.1
- Overlap : 0.2
- Tilt : 0
- Blend_Function : 0
- Sampling_Options : NONE
- Mapping_Type : PLANAR_2D
- Color:
- Scale : Link_To 2 | Color
- Edge : 110, 110, 110
- }
- Pattern 4 : Scales Bump
- {
- DarkData: 1, 1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Width : 0.5
- Height : 0.5
- Depth : 0.5
- Sharpness : 0.2
- Edge_Width : 0.1
- Overlap : 0.2
- Tilt : 0
- Blend_Function : 0
- Sampling_Options : NONE
- Mapping_Type : PLANAR_2D
- Bump:
- Scale : 0
- Edge : 0
- Bevel_Profile : 0
- Bump_Scale : 1
- }
- }
-
- Trigger_Bank: 1, 1
-
- Tweaker
- {
- }
-