home *** CD-ROM | disk | FTP | other *** search
- DarkTree Sections 1
-
- Version: 2.00
- Modified: 07/26/2001
- Author: DarkSim - August Swanson
-
- // Example using Sections. The Brick component lines up nicely at
- // the edges so we get a continuous pattern.
-
- Pref_Map: Planar
- Rep_Frame: 1
- Type: Color
- Source: TEXTURE
- Aspect_Width: 10
- Aspect_Height: 10
- Scale: 1
- Unit_Scale: Inches
- Heading: 0
- Pitch: 0
-
- {
- Pattern 1 : Bricks Color
- {
- DarkData: 1, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Width : 0.5
- Height : 0.25
- Depth : 1
- Row_Shift : 0.5
- Mortar_Width : 0.4
- Blend_Function : Link_To 3 | Percent
- Sampling_Options : NONE
- Mapping_Type : PLANAR_2D
- Color:
- Brick : 200, 0, 0
- Mortar : 220, 220, 220
- }
- Deform 2 : Sections Color
- {
- DarkData: 0, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Number_Of_Sections : 9
- Color:
- Background : Link_To 1 | Color
- }
- Generator 3 : Linear Function
- {
- DarkData: 2, 0, 200
- Common:
- Input : 0
- Frequency : 1
- Amplitude : 0.5
- Phase_Amount : 0
- Phase_Min : 0
- Phase_Max : 1
- Shift : 0.5
- Upper_Clamp : 1
- Lower_Clamp : 0
- Invert : FALSE
- Reverse : FALSE
- Generator:
- Repeat_Flag : FALSE
- }
- }
-
- Trigger_Bank: 1, 1
-
- Tweaker
- {
- }
-