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- DarkTree Shuffle Rotate 1
-
- Version: 2.00
- Modified: 07/25/2001
- Author: DarkSim - August Swanson
-
- // A basic example of randomly rotating the repeating elements of a
- // regional texture with Shuffle_Rotate. Note that the Recenter
- // Sampling_Option is set in Checkerboard so that the Rising_Sun
- // pattern is in the center of each check.
-
- Pref_Map: Planar
- Rep_Frame: 1
- Type: Color
- Source: TEXTURE
- Aspect_Width: 10
- Aspect_Height: 10
- Scale: 1
- Unit_Scale: Inches
- Heading: 0
- Pitch: 0
-
- {
- Control 1 : Shuffle_Rotate Color
- {
- DarkData: 1, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Input_Seed : 1
- X_Amount : 0
- Y_Amount : 0
- Z_Amount : 1
- Color:
- Background : Link_To 2 | Color
- }
- Pattern 2 : Rising_Sun Color
- {
- DarkData: 2, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Number_Of_Rays : 2
- Blend_Function : 0
- Sun_Size : 0.1
- Ray_Size : 0.22
- Color:
- Sun : 202, 66, 0
- Ray : 255, 128, 64
- Background : 247, 223, 187
- }
- Pattern 3 : Checkerboard Color
- {
- DarkData: 0, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Width : 0.5
- Height : 0.5
- Depth : 0.5
- Row_Shift : 0
- Sampling_Options : RECENTER
- Mapping_Type : PLANAR_2D
- Color:
- Color_A : Link_To 1 | Color
- Color_B : 0, 128, 128
- }
- }
-
- Trigger_Bank: 1, 1
-
- Tweaker
- {
- }
-