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- DarkTree ReadMe
-
- Version: 2.00
- Modified: 07/30/2001
- Author: DarkSim - August Swanson
-
- // The textures in the Basic Techniques folder are intended to
- // illustrate some of the fundamental techniques that can be used
- // as building blocks in creating more complex textures.
-
- Pref_Map: Frame
- Rep_Frame: 1
- Type: Color
- Source: TEXTURE
- Aspect_Width: 100
- Aspect_Height: 100
- Scale: 2
- Unit_Scale: Meters
- Heading: 0
- Pitch: 0
-
- {
- Gradient 1 : Square_Gradient Color
- {
- DarkData: 1, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : 0
- Repeat_Flag : FALSE
- Color:
- Top_Left : 37, 50, 211
- Top_Right : 68, 100, 102
- Bottom_Left : 156, 118, 120
- Bottom_Right : 210, 193, 194
- }
- Deform 2 : Radial_Twist Color
- {
- DarkData: 0, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Scale_Factor : 3.73
- Distortion : 0.5
- Color:
- Background : Link_To 1 | Color
- }
- }
-
- Trigger_Bank: 1, 1
-
- Tweaker
- {
- }
-