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- DarkTree Randomizer 1
-
- Version: 2.00
- Modified: 07/25/2001
- Author: DarkSim - August Swanson
-
- // The most basic use of the Randomizer. A regional parameter, in
- // this case Brick, is connected directly to the Randomizer.
-
- Pref_Map: Planar
- Rep_Frame: 1
- Type: Bump
- Source: TEXTURE
- Aspect_Width: 10
- Aspect_Height: 10
- Scale: 1
- Unit_Scale: Inches
- Heading: 0
- Pitch: 0
-
- {
- Pattern 1 : Bricks Bump
- {
- DarkData: 0, 0, 200
- Transform:
- Trans_0 : 2, 0, 0, 0
- Trans_1 : 0, 2, 0, 0
- Trans_2 : 0, 0, 2, 0
- Common:
- Width : 1
- Height : 0.5
- Depth : 1
- Row_Shift : 0.5
- Mortar_Width : 0.2
- Blend_Function : 0
- Sampling_Options : NONE
- Mapping_Type : PLANAR_2D
- Bump:
- Brick : Link_To 2 | Bump
- Mortar : 0
- Bevel_Width : 0.2
- Bevel_Profile : 0
- Bump_Scale : 1
- }
- Control 2 : Randomizer Bump
- {
- DarkData: 1, 0, 200
- Transform:
- Trans_0 : 0.5, 0, 0, 0
- Trans_1 : 0, 0.5, 0, 0
- Trans_2 : 0, 0, 0.5, 0
- Common:
- Input_Seed : 9
- Bump:
- Rough_Minimum : 0.31
- Rough_Maximum : 0.9
- Lacunarity_Minimum : 0.25
- Lacunarity_Maximum : 0.55
- Bump_Minimum : 1
- Bump_Maximum : 1.5
- }
- }
-
- Trigger_Bank: 1, 1
-
- Tweaker
- {
- }
-