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- DarkTree Pestilence 1
-
- Version: 2.00
- Modified: 07/26/2001
- Author: DarkSim - August Swanson
-
- // An example using Pestilence. By inverting the default colors
- // (making the Low node brighter than the High node), you get a
- // totally different look. The bump is also inverted by using a
- // negative Bump Scale value.
-
- Pref_Map: Planar
- Rep_Frame: 1
- Type: Shaded
- Source: SHADER
- Aspect_Width: 10
- Aspect_Height: 10
- Scale: 1
- Unit_Scale: Inches
- Heading: 0
- Pitch: 0
-
- {
- Natural 1 : Pestilence Color
- {
- DarkData: 1, 0, 200
- Transform:
- Trans_0 : 2, 0, 0, 0
- Trans_1 : 0, 2, 0, 0
- Trans_2 : 0, 0, 2, 0
- Common:
- Roughness : 0.5
- Lacunarity : 0.3
- Lacunarity_Lock : FALSE
- Turbulence : 0.2
- Strata_Function : 0
- Blend_Function : 0
- Brightness : 0.39
- Contrast : 0.8
- Input_Seed : 1
- Color:
- Low : 192, 192, 192
- High : 0, 0, 160
- }
- Natural 2 : Pestilence Bump
- {
- DarkData: 1, 1, 200
- Transform:
- Trans_0 : 2, 0, 0, 0
- Trans_1 : 0, 2, 0, 0
- Trans_2 : 0, 0, 2, 0
- Common:
- Roughness : 0.5
- Lacunarity : 0.3
- Lacunarity_Lock : FALSE
- Turbulence : 0.2
- Strata_Function : 0
- Blend_Function : 0
- Brightness : 0.5
- Contrast : 0.5
- Input_Seed : 1
- Bump:
- Low : 0
- High : 1
- Bump_Scale : -0.7
- }
- Shader 3 : DarkTree_Shader Color
- {
- DarkData: 0, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Color:
- Light1_Color : 255, 255, 255
- Light1_Rise : 0.7
- Light1_Rotate : 0.85
- Light2_Color : 128, 128, 128
- Light2_Rise : 0.03
- Light2_Rotate : 0.15
- Surface_Color : Link_To 1 | Color
- Diffuse_Level : 1
- Diffuse_Function : 0.5
- Luminosity : 0.1
- Specular_Level : 0.375
- Specular_Function : 0.5
- Glossiness : 0.2
- Metal_Highlight : 0
- Anisotropy : 0
- Anisotropic_Direction : 0
- Reflectivity : 0
- Environment : 180, 180, 240
- Transparency : 0
- Refraction : 1.5
- Clear_Coat_Level : 0
- Clear_Coat_Glossiness : 0.4
- Clear_Coat_Thickness : 0
- Clear_Coat_Smoothing : 0
- Surface_Bump : Link_To 2 | Bump
- Alpha : 1
- }
- }
-
- Trigger_Bank: 1, 1
-
- Tweaker
- {
- }
-