home *** CD-ROM | disk | FTP | other *** search
- DarkTree Sand2
-
- Version: 2.00
- Modified: 05/23/2001
- Author: Skyler Swanson
-
- // This darktree generates a rippling sand texture.
-
- Pref_Map: Planar
- Rep_Frame: 1
- Type: Shaded
- Source: SHADER
- Aspect_Width: 10
- Aspect_Height: 10
- Scale: 1
- Unit_Scale: Inches
- Heading: 0
- Pitch: 0
-
- {
- Natural 1 : Lumps Color
- {
- DarkData: 1, 0, 200
- Transform:
- Trans_0 : 128, 0, 0, 0
- Trans_1 : 0, 128, 0, 0
- Trans_2 : 0, 0, 128, 0
- Common:
- Lump_Size : 0.695
- Density : 0.5
- Blend_Function : Link_To 2 | Percent
- Input_Seed : Link_To 0 | Seed
- Sampling_Options : NONE
- Color:
- Background : Link_To 0 | Base Color
- Lumps : Link_To 5 | Color
- }
- Generator 2 : Round Function
- {
- DarkData: 2, -1, 200
- Common:
- Input : 0
- Frequency : 1
- Amplitude : 0.5
- Phase_Amount : 0
- Phase_Min : 0
- Phase_Max : 1
- Shift : 0.5
- Upper_Clamp : 1
- Lower_Clamp : 0
- Invert : FALSE
- Reverse : FALSE
- Generator:
- Repeat_Flag : FALSE
- }
- Noise 3 : Plasma Bump
- {
- DarkData: 1, 1, 200
- Transform:
- Trans_0 : 4, 0, 0, 0
- Trans_1 : 0, 8, 0, 0
- Trans_2 : 0, 0, 4, 0
- Common:
- Roughness : 0.045
- Blend_Function : 0
- Brightness : 0.5
- Contrast : 0.5
- Input_Seed : Link_To 0 | Seed
- Bump:
- Low : 0
- High : 1
- Bump_Scale : 0.05
- }
- Shader 4 : DarkTree_Shader Color
- {
- DarkData: 0, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Color:
- Light1_Color : 255, 255, 255
- Light1_Rise : 0.625
- Light1_Rotate : 0.85
- Light2_Color : 0, 0, 0
- Light2_Rise : 0
- Light2_Rotate : 0
- Surface_Color : Link_To 1 | Color
- Diffuse_Level : 1
- Diffuse_Function : 0.5
- Luminosity : 0
- Specular_Level : 0
- Specular_Function : 0.5
- Glossiness : 0.15
- Metal_Highlight : 0
- Anisotropy : 0
- Anisotropic_Direction : 0
- Reflectivity : 0
- Environment : 180, 180, 240
- Transparency : 0
- Refraction : 1.5
- Clear_Coat_Level : 0
- Clear_Coat_Glossiness : 0.4
- Clear_Coat_Thickness : 0
- Clear_Coat_Smoothing : 0
- Surface_Bump : Link_To 3 | Bump
- Alpha : 1
- }
- Process 5 : HSV_Attractor Color
- {
- DarkData: 2, 0, 200
- Transform:
- Trans_0 : 0.0078125, 0, 0, 0
- Trans_1 : 0, 0.0078125, 0, 0
- Trans_2 : 0, 0, 0.0078125, 0
- Color:
- Background : Link_To 0 | Sand Color 1
- Target : Link_To 0 | Sand Color 2
- Hue_Invert : FALSE
- Sat_Invert : FALSE
- Val_Invert : FALSE
- Hue_Amount : Link_To 6 | Percent
- Sat_Amount : Link_To 6 | Percent
- Val_Amount : Link_To 6 | Percent
- }
- Control 6 : Randomizer Percent
- {
- DarkData: 3, 0, 200
- Transform:
- Trans_0 : 0.999998, 0, 0, 0
- Trans_1 : 0, 0.999998, 0, 0
- Trans_2 : 0, 0, 0.999998, 0
- Common:
- Input_Seed : 28
- Percent:
- Percent_Minimum : 0
- Percent_Maximum : 1
- }
- }
-
- Trigger_Bank: 1, 1
-
- Tweaker
- {
- Tweak : IF_COLOR
- Tweak : Base Color
- Tweak : 255, 247, 210
- Tweak : IF_COLOR
- Tweak : Sand Color 1
- Tweak : 212, 177, 130
- Tweak : IF_COLOR
- Tweak : Sand Color 2
- Tweak : 174, 148, 108
- Tweak : IF_INT
- Tweak : Seed
- Tweak : 1
- }
-