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- DarkTree Minimum 2
-
- Version: 2.00
- Modified: 07/26/2001
- Author: DarkSim - August Swanson
-
- // Creating a smooth surface with pitting by slicing off the top of
- // a fractal noise texture. One of the minimum bump parameters is
- // linked to a texture. The other is set to a static value that
- // basically lets you "slice the top off" of the linked bump.
-
- Pref_Map: Planar
- Rep_Frame: 1
- Type: Bump
- Source: TEXTURE
- Aspect_Width: 10
- Aspect_Height: 10
- Scale: 1
- Unit_Scale: Inches
- Heading: 0
- Pitch: 0
-
- {
- Process 1 : Minimum Bump
- {
- DarkData: 0, 0, 200
- Transform:
- Trans_0 : 2, 0, 0, 0
- Trans_1 : 0, 2, 0, 0
- Trans_2 : 0, 0, 2, 0
- Common:
- Bump:
- Bump_A : Link_To 2 | Bump
- Bump_B : 0.4
- }
- Noise 2 : Fractal Bump
- {
- DarkData: 1, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Roughness : 0.505
- Lacunarity : 0.5
- Lacunarity_Lock : FALSE
- Strata_Function : 0
- Blend_Function : 0
- Brightness : 0.5
- Contrast : 0.6
- Input_Seed : 1
- Bump:
- Low : 0
- High : 1
- Bump_Scale : 1
- }
- }
-
- Trigger_Bank: 1, 1
-
- Tweaker
- {
- }
-