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- DarkTree Mask Gradient 2
-
- Version: 2.00
- Modified: 07/26/2001
- Author: DarkSim - August Swanson
-
- // A fairly complex example of using the Mask Gradient to do a
- // "burn-through" transition between two colors (white to black).
- // The five shell position parameters are sequentially shifted from
- // 0 percent to 100 percent with a slight delay in between. Try
- // experimenting with different percent components linked as the
- // Mask parameter of the Mask Gradient.
-
- Pref_Map: Planar
- Rep_Frame: 35
- Type: Color
- Source: TEXTURE
- Aspect_Width: 10
- Aspect_Height: 10
- Scale: 1
- Unit_Scale: Inches
- Heading: 0
- Pitch: 0
-
- {
- Noise 1 : Rough Color
- {
- DarkData: 1, -2, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Lacunarity : 0.6
- Lacunarity_Lock : FALSE
- Roughness : 1
- Strata_Function : 0
- Blend_Function : 0
- Brightness : 0.85
- Contrast : 1
- Input_Seed : 1
- Color:
- Low : 96, 96, 96
- High : 48, 48, 48
- }
- Gradient 2 : Mask_Gradient Color
- {
- DarkData: 0, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Number_Of_Shells : 5
- Enable_Clamps : TRUE
- Blend_Function : 0
- Shell_Position_1 : Link_To 8 | Percent
- Shell_Position_2 : Link_To 7 | Percent
- Shell_Position_3 : Link_To 6 | Percent
- Shell_Position_4 : Link_To 5 | Percent
- Shell_Position_5 : Link_To 4 | Percent
- Mask : Link_To 9 | Percent
- Color:
- Shell_Value_1 : 0, 0, 0
- Shell_Value_2 : Link_To 3 | Color
- Shell_Value_3 : Link_To 10 | Color
- Shell_Value_4 : Link_To 1 | Color
- Shell_Value_5 : 255, 255, 255
- }
- Noise 3 : Plasma Color
- {
- DarkData: 1, 0, 200
- Transform:
- Trans_0 : 10, 0, 0, 0
- Trans_1 : 0, 10, 0, 0
- Trans_2 : 0, 0, 10, 0
- Common:
- Roughness : 0.1
- Blend_Function : 0
- Brightness : 0.5
- Contrast : 0.75
- Input_Seed : 1
- Color:
- Low : 250, 159, 69
- High : 0, 0, 0
- }
- External 4 : Time Percent
- {
- DarkData: 2, -3, 200
- Common:
- B-Spline : HOLD
- B-Spline-NP : 2
- B-Spline-P : 1, 0, FALSE, FALSE
- B-Spline-P : 60, 1, FALSE, FALSE
- }
- External 5 : Time Percent
- {
- DarkData: 2, -2, 200
- Common:
- B-Spline : HOLD
- B-Spline-NP : 2
- B-Spline-P : 19, 0, FALSE, FALSE
- B-Spline-P : 60, 1, FALSE, FALSE
- }
- External 6 : Time Percent
- {
- DarkData: 2, -1, 200
- Common:
- B-Spline : HOLD
- B-Spline-NP : 2
- B-Spline-P : 23, 0, FALSE, FALSE
- B-Spline-P : 60, 1, FALSE, FALSE
- }
- External 7 : Time Percent
- {
- DarkData: 2, 0, 200
- Common:
- B-Spline : HOLD
- B-Spline-NP : 2
- B-Spline-P : 26, 0, FALSE, FALSE
- B-Spline-P : 60, 1, FALSE, FALSE
- }
- External 8 : Time Percent
- {
- DarkData: 2, 1, 200
- Common:
- B-Spline : HOLD
- B-Spline-NP : 2
- B-Spline-P : 27, 0, FALSE, FALSE
- B-Spline-P : 60, 1, FALSE, FALSE
- }
- Noise 9 : Fractal_1 Percent
- {
- DarkData: 1, 2, 200
- Transform:
- Trans_0 : 4, 0, 0, 0
- Trans_1 : 0, 4, 0, 0
- Trans_2 : 0, 0, 4, 0
- Common:
- Roughness : 0.5
- Lacunarity : 0.5
- Lacunarity_Lock : FALSE
- Strata_Function : 0
- Blend_Function : 0
- Brightness : 0.5
- Contrast : 0.6
- Input_Seed : 1
- Percent:
- Low : 0
- High : 1
- }
- Noise 10 : Rough Color
- {
- DarkData: 1, -1, 200
- Transform:
- Trans_0 : 2, 0, 0, 0
- Trans_1 : 0, 2, 0, 0
- Trans_2 : 0, 0, 2, 0
- Common:
- Lacunarity : 0.6
- Lacunarity_Lock : FALSE
- Roughness : 0.4
- Strata_Function : 0
- Blend_Function : 0
- Brightness : 0.85
- Contrast : 0.76
- Input_Seed : 1
- Color:
- Low : 138, 69, 0
- High : 250, 61, 5
- }
- }
-
- Trigger_Bank: 1, 60
-
- Tweaker
- {
- }
-