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- DarkTree CutPileCarpet
-
- Version: 2.00
- Modified: 05/23/2001
- Author: Jane Lin
-
- // This texture is a basic cut pile carpet with some color
- // variation. Make sure to rotate it to align with your object.
-
- Pref_Map: Planar
- Rep_Frame: 1
- Type: Shaded
- Source: SHADER
- Aspect_Width: 10
- Aspect_Height: 10
- Scale: 1
- Unit_Scale: Inches
- Heading: 0
- Pitch: 0
-
- {
- Noise 1 : Rough Color
- {
- DarkData: 2, 0, 200
- Transform:
- Trans_0 : 4.42368, 0, 0, 0
- Trans_1 : 0, 4.42368, 0, 0
- Trans_2 : 0, 0, 4.42368, 0
- Common:
- Lacunarity : 0.6
- Lacunarity_Lock : FALSE
- Roughness : 0.2
- Strata_Function : 0
- Blend_Function : 0
- Brightness : Link_To 0 | Fill Amount
- Contrast : 0.5
- Input_Seed : 1
- Color:
- Low : Link_To 5 | Color
- High : Link_To 0 | Fill Color
- }
- Natural 2 : Birdshot Color
- {
- DarkData: 1, 0, 200
- Transform:
- Trans_0 : 3.01408, 0, 0, 0
- Trans_1 : 0, 3.01408, 0, 0
- Trans_2 : 0, 0, 3.01408, 0
- Common:
- Shot_Size : 0.55
- Density : 1
- Blend_Function : 0
- Input_Seed : Link_To 0 | Seed
- Width : 1
- Height : 1
- Sampling_Options : NONE
- Mapping_Type : PLANAR_2D
- Color:
- Background : 0, 0, 0
- Shots : Link_To 1 | Color
- }
- Natural 3 : Birdshot Bump
- {
- DarkData: 1, 1, 200
- Transform:
- Trans_0 : 3.01408, 0, 0, 0
- Trans_1 : 0, 3.01408, 0, 0
- Trans_2 : 0, 0, 3.01408, 0
- Common:
- Shot_Size : 0.55
- Density : 1
- Blend_Function : 0
- Input_Seed : Link_To 0 | Seed
- Width : 1
- Height : 1
- Sampling_Options : NONE
- Mapping_Type : PLANAR_2D
- Bump:
- Background : 0
- Shots : 0.5
- Bump_Scale : 0.08
- Bevel_Profile : 0
- }
- Shader 4 : DarkTree_Shader Color
- {
- DarkData: 0, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Color:
- Light1_Color : 255, 255, 255
- Light1_Rise : 0.66
- Light1_Rotate : 0.85
- Light2_Color : 0, 0, 0
- Light2_Rise : 0
- Light2_Rotate : 0
- Surface_Color : Link_To 2 | Color
- Diffuse_Level : 1
- Diffuse_Function : 0.5
- Luminosity : 0.1
- Specular_Level : 0.02
- Specular_Function : 0.5
- Glossiness : 0.15
- Metal_Highlight : 0
- Anisotropy : 0
- Anisotropic_Direction : 0
- Reflectivity : 0
- Environment : 180, 180, 240
- Transparency : 0
- Refraction : 1.5
- Clear_Coat_Level : 0
- Clear_Coat_Glossiness : 0.4
- Clear_Coat_Thickness : 0
- Clear_Coat_Smoothing : 0
- Surface_Bump : Link_To 3 | Bump
- Alpha : 1
- }
- Process 5 : Hue_Rotate Color
- {
- DarkData: 3, 0, 200
- Transform:
- Trans_0 : 0.075, 0, 0, 0
- Trans_1 : 0, 0.075, 0, 0
- Trans_2 : 0, 0, 0.075, 0
- Common:
- Invert : FALSE
- Amount : Link_To 6 | Percent
- Color:
- Background : Link_To 0 | Carpet Color
- }
- Control 6 : Randomizer Percent
- {
- DarkData: 4, 0, 200
- Transform:
- Trans_0 : 0.999999, 0, 0, 0
- Trans_1 : 0, 0.999999, 0, 0
- Trans_2 : 0, 0, 0.999999, 0
- Common:
- Input_Seed : 28
- Percent:
- Percent_Minimum : Link_To 8 | Percent
- Percent_Maximum : Link_To 7 | Percent
- }
- Process 7 : Composite Percent
- {
- DarkData: 6, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : 0.5
- Mask : Link_To 0 | Color Variation
- Invert : FALSE
- Percent:
- Percent_A : 0.5
- Percent_B : 1
- }
- Process 8 : Invert Percent
- {
- DarkData: 5, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Invert : FALSE
- Mask : 1
- Percent:
- Background : Link_To 7 | Percent
- }
- }
-
- Trigger_Bank: 1, 1
-
- Tweaker
- {
- Tweak : IF_COLOR
- Tweak : Carpet Color
- Tweak : 131, 62, 10
- Tweak : IF_PERCENT
- Tweak : Color Variation
- Tweak : 0.06
- Tweak : IF_COLOR
- Tweak : Fill Color
- Tweak : 66, 61, 58
- Tweak : IF_PERCENT
- Tweak : Fill Amount
- Tweak : 0.09
- Tweak : IF_INT
- Tweak : Seed
- Tweak : 1
- }
-