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- DarkTree Hue Rotate
-
- Version: 2.00
- Modified: 07/27/2001
- Author: DarkSim - August Swanson
-
- // The Hue Rotate component rotates the hue of a texture based on a
- // percent mask. A mask value of 50% retains the original color.
- // This lets you control how far the hue is rotated right/left.
-
- Pref_Map: Frame
- Rep_Frame: 1
- Type: Color
- Source: TEXTURE
- Aspect_Width: 100
- Aspect_Height: 100
- Scale: 2
- Unit_Scale: Meters
- Heading: 0
- Pitch: 0
-
- {
- Noise 1 : Tech Color
- {
- DarkData: 1, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Roughness : 0.4
- Lacunarity : 0.25
- Lacunarity_Lock : TRUE
- Density : 2
- Trace_Size : 0.1
- Strata_Function : 0
- Blend_Function : 0
- Brightness : 0.5
- Contrast : 0.5
- Input_Seed : 1
- Color:
- Background : 208, 81, 18
- Trace : 0, 0, 0
- }
- Noise 2 : Worm_Sign Percent
- {
- DarkData: 1, 1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Brightness : 0.5
- Contrast : 0.5
- Blend_Function : 0
- Input_Seed : 1
- Percent:
- Low : 0.4
- High : 0.6
- }
- Process 3 : Hue_Rotate Color
- {
- DarkData: 0, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Invert : FALSE
- Amount : Link_To 2 | Percent
- Color:
- Background : Link_To 1 | Color
- }
- }
-
- Trigger_Bank: 1, 1
-
- Tweaker
- {
- }
-