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- DarkTree Boiling Gas
-
- Version: 2.00
- Modified: 07/22/2001
- Author: August/Skyler (Darkling Simulations)
-
- // This darktree creates a nice animated two dimensional boiling
- // gas effect. To use this in a 3D scene, apply this shader to a
- // plane facing the camera. You may need to rotate the shader to
- // align with the plane. Use the turbulence tweak to speed up the
- // rolling motion, roughness to change how broken up the gas is.
- // Changing the thickness allows you do see through the denser
- // parts of the gas. Three color tweaks control the look of the
- // gas.
-
- Pref_Map: Frame
- Rep_Frame: 1
- Type: Shaded
- Source: SHADER
- Aspect_Width: 10
- Aspect_Height: 10
- Scale: 1
- Unit_Scale: Inches
- Heading: 0
- Pitch: 0
-
- {
- Gradient 1 : Mask_Gradient Color
- {
- DarkData: 1, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Number_Of_Shells : 3
- Enable_Clamps : TRUE
- Blend_Function : 0
- Shell_Position_1 : 0.158
- Shell_Position_2 : 0.794
- Shell_Position_3 : 0.945
- Shell_Position_4 : 0.75
- Shell_Position_5 : 1
- Mask : Link_To 9 | Percent
- Color:
- Shell_Value_1 : Link_To 0 | Low Density
- Shell_Value_2 : Link_To 0 | Medium Density
- Shell_Value_3 : Link_To 0 | High Density
- Shell_Value_4 : 0, 255, 255
- Shell_Value_5 : 0, 0, 255
- }
- Gradient 2 : Mask_Gradient Percent
- {
- DarkData: 1, 1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Number_Of_Shells : 2
- Enable_Clamps : TRUE
- Blend_Function : 0
- Shell_Position_1 : 0
- Shell_Position_2 : 0.615
- Shell_Position_3 : 0.5
- Shell_Position_4 : 0.75
- Shell_Position_5 : 1
- Mask : Link_To 9 | Percent
- Percent:
- Shell_Value_1 : 0
- Shell_Value_2 : Link_To 0 | Thickness
- Shell_Value_3 : 1
- Shell_Value_4 : 1
- Shell_Value_5 : 1
- }
- Shader 3 : DarkTree_Shader Color
- {
- DarkData: 0, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Color:
- Light1_Color : 255, 255, 255
- Light1_Rise : 0.7
- Light1_Rotate : 0.85
- Light2_Color : 128, 128, 128
- Light2_Rise : 0.03
- Light2_Rotate : 0.15
- Surface_Color : Link_To 1 | Color
- Diffuse_Level : 0
- Diffuse_Function : 0.5
- Luminosity : 1
- Specular_Level : 0
- Specular_Function : 0.5
- Glossiness : 0.2
- Metal_Highlight : 0
- Anisotropy : 0
- Anisotropic_Direction : 0
- Reflectivity : 0
- Environment : 180, 180, 240
- Transparency : 0
- Refraction : 1.5
- Clear_Coat_Level : 0
- Clear_Coat_Glossiness : 0.4
- Clear_Coat_Thickness : 0
- Clear_Coat_Smoothing : 0
- Surface_Bump : 0
- Alpha : Link_To 2 | Percent
- }
- Transform 4 : Translate Percent
- {
- DarkData: 3, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- X_Amount : 0
- Y_Amount : 20
- Z_Amount : Link_To 10 | Bump
- Percent_Moved : Link_To 6 | Percent
- Percent:
- Background : Link_To 5 | Percent
- }
- Natural 5 : Clouds Percent
- {
- DarkData: 4, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Roughness : Link_To 0 | Roughness
- Lacunarity : 0.5
- Lacunarity_Lock : FALSE
- Density : 6
- Puff_Size : Link_To 7 | Percent
- Strata_Function : 0
- Blend_Function : 0
- Brightness : 0.5
- Contrast : 0.5
- Input_Seed : Link_To 0 | Seed
- Percent:
- Background : 0
- Puff : 1
- }
- External 6 : Time Percent
- {
- DarkData: 6, 1, 200
- Common:
- B-Spline : HOLD
- B-Spline-NP : 2
- B-Spline-P : 1, 0, FALSE, FALSE
- B-Spline-P : 1000, 1, FALSE, FALSE
- }
- Transform 7 : Translate Percent
- {
- DarkData: 5, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- X_Amount : 0
- Y_Amount : -20
- Z_Amount : Link_To 11 | Bump
- Percent_Moved : Link_To 6 | Percent
- Percent:
- Background : Link_To 8 | Percent
- }
- Gradient 8 : Linear_Gradient Percent
- {
- DarkData: 6, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : 0
- Repeat_Flag : FALSE
- Percent:
- Top : 0
- Bottom : 0.97
- }
- External 9 : Cache Percent
- {
- DarkData: 2, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Percent:
- Background : Link_To 4 | Percent
- }
- Process 10 : Composite Bump
- {
- DarkData: 7, -1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : 0.5
- Mask : Link_To 0 | Turbulence
- Invert : FALSE
- Bump:
- Bump_A : 0
- Bump_B : 30
- }
- Process 11 : Invert Bump
- {
- DarkData: 6, -1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Invert : FALSE
- Mask : 1
- Bump:
- Background : Link_To 10 | Bump
- }
- }
-
- Trigger_Bank: 1, 1000
-
- Tweaker
- {
- Tweak : IF_COLOR
- Tweak : High Density
- Tweak : 120, 242, 26
- Tweak : IF_COLOR
- Tweak : Medium Density
- Tweak : 69, 186, 78
- Tweak : IF_COLOR
- Tweak : Low Density
- Tweak : 3, 156, 255
- Tweak : IF_PERCENT
- Tweak : Turbulence
- Tweak : 0.5
- Tweak : IF_PERCENT
- Tweak : Roughness
- Tweak : 0.605
- Tweak : IF_PERCENT
- Tweak : Thickness
- Tweak : 1
- Tweak : IF_INT
- Tweak : Seed
- Tweak : 2
- }
-