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- DarkTree Fractal 1
-
- Version: 2.50
- Modified: 05/15/2003
- Author: DarkSim - August Swanson
-
- // This example uses the Blend_Function of Fractal 1 to give a
- // marbled look.
-
- Pref_Map: Cubic
- Rep_Frame: 1
- Type: Color
- Source: TEXTURE
- Aspect_Width: 10
- Aspect_Height: 10
- Scale: 1
- Unit_Scale: Inches
- Heading: 0
- Pitch: 0
-
- {
- Noise 1 : Fractal_1 Color
- {
- DarkData: 0, 0, 250
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Version_Number : 100
- Roughness : 0.5
- Lacunarity : 0.5
- Lacunarity_Lock : FALSE
- Strata_Function : 0
- Blend_Function : Link_To 2 | Percent
- Brightness : 0.5
- Contrast : 0.6
- Input_Seed : 1
- High : 255, 255, 255
- Low : 0, 0, 40
- }
- Generator 2 : Noise Percent
- {
- DarkData: 1, 0, 250
- Common:
- Version_Number : 100
- Input : 0
- Frequency : 1
- Amplitude : 0.5
- Phase_Amount : 0
- Phase_Min : 0
- Phase_Max : 1
- Shift : 0.5
- Upper_Clamp : 1
- Lower_Clamp : 0
- Invert : FALSE
- Reverse : FALSE
- Blend_Weight : 0.6
- Seed : 15
- Vary_Regions : FALSE
- Repeat_Flag : FALSE
- }
- }
-
- Trigger_Bank: 1, 1
-
- Tweaker
- {
- }
-