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- DarkTree Fade 1
-
- Version: 2.00
- Modified: 07/26/2001
- Author: DarkSim - Augst Swanson
-
- // Uses a Noise component as a Mask to unevenly fade a texture.
-
- Pref_Map: Planar
- Rep_Frame: 1
- Type: Color
- Source: TEXTURE
- Aspect_Width: 10
- Aspect_Height: 10
- Scale: 1
- Unit_Scale: Inches
- Heading: 0
- Pitch: 0
-
- {
- Noise 1 : Fractal_1 Percent
- {
- DarkData: 1, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Roughness : 0.615
- Lacunarity : 0.5
- Lacunarity_Lock : FALSE
- Strata_Function : 0
- Blend_Function : 0
- Brightness : 0.5
- Contrast : 0.87
- Input_Seed : 7
- Percent:
- Low : 0
- High : 0.8
- }
- Pattern 2 : Stripes Color
- {
- DarkData: 1, 1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Center : 0.5
- Width : 0.4
- Blend_Function : 0
- Color:
- Stripe : 165, 27, 27
- Background : 0, 64, 128
- }
- Process 3 : Fade Color
- {
- DarkData: 0, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Invert : FALSE
- Mask : Link_To 1 | Percent
- Color:
- Background : Link_To 2 | Color
- }
- }
-
- Trigger_Bank: 1, 1
-
- Tweaker
- {
- }
-