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- DarkTree Dots 1
-
- Version: 2.00
- Modified: 07/27/2001
- Author: DarkSim - August Swanson
-
- // This example shows how deforming a pattern can give interesting
- // results. In this case, Dots is deformed using Warp to give a
- // caustic-looking pattern.
-
- Pref_Map: Planar
- Rep_Frame: 1
- Type: Color
- Source: TEXTURE
- Aspect_Width: 10
- Aspect_Height: 10
- Scale: 1
- Unit_Scale: Inches
- Heading: 0
- Pitch: 0
-
- {
- Pattern 1 : Dots Color
- {
- DarkData: 1, 0, 200
- Transform:
- Trans_0 : 2, 0, 0, 0
- Trans_1 : 0, 2, 0, 0
- Trans_2 : 0, 0, 2, 0
- Common:
- Dot_Size : 1
- Blend_Function : Link_To 3 | Percent
- Width : 0.5
- Height : 0.5
- Depth : 0.5
- Row_Shift : 0
- Sampling_Options : NONE
- Mapping_Type : PLANAR_2D
- Color:
- Dot : 0, 0, 128
- Background : 255, 255, 255
- }
- Deform 2 : Warp Color
- {
- DarkData: 0, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Turbulence : 1
- Density : 1
- Distortion : 0.5
- Scale_Factor : 1
- Input_Seed : 1
- Color:
- Background : Link_To 1 | Color
- }
- Generator 3 : Linear Function
- {
- DarkData: 2, 0, 200
- Common:
- Input : 0
- Frequency : 1
- Amplitude : 0.5
- Phase_Amount : 0
- Phase_Min : 0
- Phase_Max : 1
- Shift : 0.5
- Upper_Clamp : 1
- Lower_Clamp : 0
- Invert : FALSE
- Reverse : FALSE
- Generator:
- Repeat_Flag : FALSE
- }
- }
-
- Trigger_Bank: 1, 1
-
- Tweaker
- {
- }
-