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- DarkTree Dark Sun
-
- Version: 2.00
- Modified: 07/28/2001
- Author: DarkSim - Grimalkin
-
- // This short DarkTree is Process Tutorial 1, Darkening the Rising
- // Sun, from the DTT 2.0 manual.
-
- Pref_Map: Planar
- Rep_Frame: 1
- Type: Color
- Source: TEXTURE
- Aspect_Width: 10
- Aspect_Height: 10
- Scale: 1
- Unit_Scale: Meters
- Heading: 0
- Pitch: 0
-
- {
- Pattern 1 : Rising_Sun Color
- {
- DarkData: 1, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Number_Of_Rays : 3
- Blend_Function : 0
- Sun_Size : 0.5
- Ray_Size : 0.5
- Color:
- Sun : 255, 255, 0
- Ray : 255, 174, 0
- Background : 205, 0, 0
- }
- Noise 2 : Fractal_1 Percent
- {
- DarkData: 1, 1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 0.333333, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Roughness : 0.5
- Lacunarity : 0.6
- Lacunarity_Lock : TRUE
- Strata_Function : 0
- Blend_Function : 0
- Brightness : 0.5
- Contrast : 0.6
- Input_Seed : 1
- Percent:
- Low : 0
- High : 1
- }
- Process 3 : Darken Color
- {
- DarkData: 0, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Invert : FALSE
- Mask : Link_To 2 | Percent
- Color:
- Background : Link_To 1 | Color
- }
- }
-
- Trigger_Bank: 1, 1
-
- Tweaker
- {
- }
-