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- DarkTree Composite 2
-
- Version: 2.00
- Modified: 07/26/2001
- Author: DarkSim - August Swanson
-
- // Using Composite to flatten bumps. You can link the Composite
- // Mask parameter to a Time component to flatten a bump over time.
-
- Pref_Map: Planar
- Rep_Frame: 1
- Type: Bump
- Source: TEXTURE
- Aspect_Width: 10
- Aspect_Height: 10
- Scale: 1
- Unit_Scale: Inches
- Heading: 0
- Pitch: 0
-
- {
- Process 1 : Composite Bump
- {
- DarkData: 0, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : Link_To 3 | Percent
- Mask : 0.75
- Invert : FALSE
- Bump:
- Bump_A : Link_To 2 | Bump
- Bump_B : 0
- }
- Pattern 2 : Scales Bump
- {
- DarkData: 1, 0, 200
- Transform:
- Trans_0 : 2, 0, 0, 0
- Trans_1 : 0, 2, 0, 0
- Trans_2 : 0, 0, 2, 0
- Common:
- Width : 0.5
- Height : 0.5
- Depth : 0.5
- Sharpness : 0.2
- Edge_Width : 0.2
- Overlap : 0.2
- Tilt : 0
- Blend_Function : 0
- Sampling_Options : NONE
- Mapping_Type : PLANAR_2D
- Bump:
- Scale : 0
- Edge : 0
- Bevel_Profile : 0
- Bump_Scale : 1
- }
- Noise 3 : Plasma Percent
- {
- DarkData: 1, -1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Roughness : 0.035
- Blend_Function : 0
- Brightness : 0.7
- Contrast : 0.69
- Input_Seed : 24
- Percent:
- Low : 0
- High : 1
- }
- }
-
- Trigger_Bank: 1, 1
-
- Tweaker
- {
- }
-