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- DarkTree Carousel Loop
-
- Version: 2.00
- Modified: 07/27/2001
- Author: DarkSim - August Swanson
-
- // Carousel automatically creates a looping right to left texture
- // motion. Rotate the texture to get other directions. NOTE -
- // because the first and last frames of the animation are the same,
- // you will generally want to not render the last frame.
-
- Pref_Map: Frame
- Rep_Frame: 1
- Type: Color
- Source: TEXTURE
- Aspect_Width: 100
- Aspect_Height: 100
- Scale: 2
- Unit_Scale: Meters
- Heading: 0
- Pitch: 0
-
- {
- Noise 1 : Tech Color
- {
- DarkData: 1, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Roughness : 0.4
- Lacunarity : 0.25
- Lacunarity_Lock : TRUE
- Density : 2
- Trace_Size : 0.1
- Strata_Function : 0
- Blend_Function : 0
- Brightness : 0.5
- Contrast : 0.5
- Input_Seed : 1
- Color:
- Background : 20, 40, 20
- Trace : 255, 255, 255
- }
- Tile 2 : Carousel_Loop Color
- {
- DarkData: 0, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Speed : 0.5
- Time : Link_To 3 | Percent
- Color:
- Background : Link_To 1 | Color
- }
- External 3 : Time Percent
- {
- DarkData: 1, -1, 200
- Common:
- B-Spline : HOLD
- B-Spline-NP : 2
- B-Spline-P : 1, 0, FALSE, FALSE
- B-Spline-P : 30, 1, FALSE, FALSE
- }
- }
-
- Trigger_Bank: 1, 30
-
- Tweaker
- {
- }
-