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- DarkTree Clear Coat
-
- Version: 2.00
- Modified: 07/27/2001
- Author: DarkSim - August Swanson
-
- // The DarkTree shader allows for clear coat effects. This is
- // essentially a double specular, as if the surface has a thin
- // transparent layer over it. The clear coat can either use the
- // existing surface bump or be smooth (or somewhere in between).
- // See the Simbiont documentation for specific support issues.
-
- Pref_Map: Spherical
- Rep_Frame: 1
- Type: Shaded
- Source: SHADER
- Aspect_Width: 100
- Aspect_Height: 100
- Scale: 2
- Unit_Scale: Meters
- Heading: 0
- Pitch: 0
-
- {
- Natural 1 : Pumice Color
- {
- DarkData: 1, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Pit_Depth : 0.5
- Lacunarity : 0.5
- Lacunarity_Lock : TRUE
- Roughness : 0.5
- Brightness : 0.5
- Contrast : 0.5
- Pit_Size : 0.25
- Density : 3
- Strata_Function : 0
- Blend_Function : 0
- Input_Seed : 1
- Color:
- Pit : 65, 60, 40
- Background : 230, 200, 135
- }
- Shader 2 : DarkTree_Shader Color
- {
- DarkData: 0, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Color:
- Light1_Color : 196, 196, 196
- Light1_Rise : 0.55
- Light1_Rotate : 0.75
- Light2_Color : 196, 196, 196
- Light2_Rise : 0.55
- Light2_Rotate : 0.25
- Surface_Color : Link_To 1 | Color
- Diffuse_Level : 1
- Diffuse_Function : 0.5
- Luminosity : 0.1
- Specular_Level : 0
- Specular_Function : 0.5
- Glossiness : 0
- Metal_Highlight : 0
- Anisotropy : 0
- Anisotropic_Direction : 0
- Reflectivity : 0
- Environment : 180, 180, 240
- Transparency : 0
- Refraction : 1.5
- Clear_Coat_Level : 0.7
- Clear_Coat_Glossiness : 0.069
- Clear_Coat_Thickness : 0
- Clear_Coat_Smoothing : Link_To 4 | Percent
- Surface_Bump : Link_To 3 | Bump
- Alpha : 1
- }
- Natural 3 : Pumice Bump
- {
- DarkData: 1, 1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Pit_Depth : 0.5
- Lacunarity : 0.5
- Lacunarity_Lock : TRUE
- Roughness : 0.5
- Brightness : 0.5
- Contrast : 0.5
- Pit_Size : 0.25
- Density : 3
- Strata_Function : 0
- Blend_Function : 0
- Input_Seed : 1
- Bump:
- Pit : 0
- Background : 1
- Bump_Scale : 0.1
- }
- Gradient 4 : Linear_Gradient Percent
- {
- DarkData: 1, 2, 200
- Transform:
- Trans_0 : 0.0174524, 0.999848, 0, 0
- Trans_1 : -0.999848, 0.0174524, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : Link_To 5 | Percent
- Repeat_Flag : FALSE
- Percent:
- Top : 1
- Bottom : 0
- }
- Generator 5 : Gain Function
- {
- DarkData: 2, 2, 200
- Common:
- Input : 0
- Frequency : 1
- Amplitude : 0.5
- Phase_Amount : 0
- Phase_Min : 0
- Phase_Max : 1
- Shift : 0.5
- Upper_Clamp : 1
- Lower_Clamp : 0
- Invert : FALSE
- Reverse : FALSE
- Generator:
- Repeat_Flag : FALSE
- Gain : 0
- }
- }
-
- Trigger_Bank: 1, 1
-
- Tweaker
- {
- }
-