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- DarkTree Bricks 2
-
- Version: 2.00
- Modified: 07/27/2001
- Author: DarkSim - August Swanson
-
- // This example shows how to use the Mortar Width and Bevel Width
- // independently to show mortar spilling out on the bricks and to
- // show the edge of the brick rising out of the mortar. Two
- // different seeds of Plasma are used for Mortar Width and Bevel
- // Width. The Bevel Profile was changed to flatten the trough
- // between the bricks.
-
- Pref_Map: Planar
- Rep_Frame: 1
- Type: Shaded
- Source: SHADER
- Aspect_Width: 10
- Aspect_Height: 10
- Scale: 1
- Unit_Scale: Inches
- Heading: 0
- Pitch: 0
-
- {
- Pattern 1 : Bricks Color
- {
- DarkData: 1, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Width : 1
- Height : 0.5
- Depth : 1
- Row_Shift : 0.5
- Mortar_Width : Link_To 3 | Percent
- Blend_Function : 0
- Sampling_Options : NONE
- Mapping_Type : PLANAR_2D
- Color:
- Brick : 147, 0, 0
- Mortar : 192, 192, 192
- }
- Pattern 2 : Bricks Bump
- {
- DarkData: 1, 1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Width : 1
- Height : 0.5
- Depth : 1
- Row_Shift : 0.5
- Mortar_Width : Link_To 3 | Percent
- Blend_Function : 0
- Sampling_Options : NONE
- Mapping_Type : PLANAR_2D
- Bump:
- Brick : 0
- Mortar : Link_To 4 | Bump
- Bevel_Width : Link_To 5 | Percent
- Bevel_Profile : Link_To 7 | Percent
- Bump_Scale : 1
- }
- Noise 3 : Plasma Percent
- {
- DarkData: 2, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Roughness : 0.1
- Blend_Function : 0
- Brightness : 0.5
- Contrast : 0.5
- Input_Seed : 2
- Percent:
- Low : 0
- High : 0.5
- }
- Noise 4 : Fractal Bump
- {
- DarkData: 2, 2, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Roughness : 0.672
- Lacunarity : 0.5
- Lacunarity_Lock : FALSE
- Strata_Function : 0
- Blend_Function : 0
- Brightness : 0.5
- Contrast : 0.6
- Input_Seed : 1
- Bump:
- Low : 0
- High : 1
- Bump_Scale : 1
- }
- Noise 5 : Plasma Percent
- {
- DarkData: 2, 1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Roughness : 0.1
- Blend_Function : 0
- Brightness : 0.5
- Contrast : 0.5
- Input_Seed : 4
- Percent:
- Low : 0
- High : 0.5
- }
- Shader 6 : DarkTree_Shader Color
- {
- DarkData: 0, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Color:
- Light1_Color : 240, 240, 240
- Light1_Rise : 0.4
- Light1_Rotate : 0.85
- Light2_Color : 0, 0, 0
- Light2_Rise : 0
- Light2_Rotate : 0
- Surface_Color : Link_To 1 | Color
- Diffuse_Level : 0.9
- Diffuse_Function : 0.5
- Luminosity : 0.4
- Specular_Level : 0.15
- Specular_Function : 0.5
- Glossiness : 0.15
- Metal_Highlight : 0
- Anisotropy : 0
- Anisotropic_Direction : 0
- Reflectivity : 0
- Environment : 180, 180, 240
- Transparency : 0
- Refraction : 1.5
- Clear_Coat_Level : 0
- Clear_Coat_Glossiness : 0.4
- Clear_Coat_Thickness : 0
- Clear_Coat_Smoothing : 0
- Surface_Bump : Link_To 2 | Bump
- Alpha : 1
- }
- Generator 7 : Linear Function
- {
- DarkData: 3, 1, 200
- Common:
- Input : 0
- Frequency : 2
- Amplitude : 0.25
- Phase_Amount : 0.5
- Phase_Min : 0
- Phase_Max : 1
- Shift : 0.5
- Upper_Clamp : 1
- Lower_Clamp : 0
- Invert : FALSE
- Reverse : FALSE
- Generator:
- Repeat_Flag : FALSE
- }
- }
-
- Trigger_Bank: 1, 1
-
- Tweaker
- {
- }
-