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- DarkTree Blend Loop 2
-
- Version: 2.00
- Modified: 07/27/2001
- Author: DarkSim - August Swanson
-
- // Another blend loop example, but with the Warp Tile component
- // added in. This one creates a looping, tiling animation. NOTE -
- // because the first and last frames of the animation are the same,
- // you will generally want to not render the last frame.
-
- Pref_Map: Frame
- Rep_Frame: 1
- Type: Shaded
- Source: SHADER
- Aspect_Width: 100
- Aspect_Height: 100
- Scale: 2
- Unit_Scale: Meters
- Heading: 0
- Pitch: 0
-
- {
- Tile 1 : Warp_Tile Color
- {
- DarkData: 1, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Aspect_Width : 1
- Aspect_Height : 1
- Symmetry : 1
- Skew : FALSE
- Scale_Factor : 0.95
- Ivarian_Warp : TRUE
- Color:
- Background : Link_To 4 | Color
- }
- Shader 2 : DarkTree_Shader Color
- {
- DarkData: 0, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Color:
- Light1_Color : 255, 255, 255
- Light1_Rise : 0.7
- Light1_Rotate : 0.85
- Light2_Color : 128, 128, 128
- Light2_Rise : 0.03
- Light2_Rotate : 0.15
- Surface_Color : Link_To 1 | Color
- Diffuse_Level : 1
- Diffuse_Function : 0.5
- Luminosity : 0.1
- Specular_Level : 0.602
- Specular_Function : 0.5
- Glossiness : 0.2
- Metal_Highlight : 1
- Anisotropy : 0
- Anisotropic_Direction : 0
- Reflectivity : 0
- Environment : 180, 180, 240
- Transparency : 0.312
- Refraction : 1.29
- Clear_Coat_Level : 0
- Clear_Coat_Glossiness : 0.4
- Clear_Coat_Thickness : 0
- Clear_Coat_Smoothing : 0
- Surface_Bump : Link_To 7 | Bump
- Alpha : 1
- }
- External 3 : Time Percent
- {
- DarkData: 4, 0, 200
- Common:
- B-Spline : HOLD
- B-Spline-NP : 2
- B-Spline-P : 1, 0, FALSE, FALSE
- B-Spline-P : 30, 1, FALSE, FALSE
- }
- Tile 4 : Blend_Loop Color
- {
- DarkData: 2, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- X_Amount : 0
- Y_Amount : 0
- Z_Amount : 0.33
- Simple : TRUE
- Time : Link_To 3 | Percent
- Distortion : 0
- Color:
- Background : Link_To 6 | Color
- }
- Tile 5 : Blend_Loop Bump
- {
- DarkData: 2, 1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- X_Amount : 0
- Y_Amount : 0
- Z_Amount : 0.33
- Simple : TRUE
- Time : Link_To 3 | Percent
- Distortion : 0
- Bump:
- Background : Link_To 8 | Bump
- }
- Noise 6 : Worm_Sign Color
- {
- DarkData: 3, 0, 200
- Transform:
- Trans_0 : 0.555556, 0, 0, -0.744444
- Trans_1 : 0, 0.555556, 0, -0.233333
- Trans_2 : 0, 0, 0.555556, 0
- Common:
- Brightness : 0.5
- Contrast : 0.5
- Blend_Function : 0
- Input_Seed : 1
- Color:
- Low : 67, 5, 7
- High : 255, 157, 4
- }
- Tile 7 : Warp_Tile Bump
- {
- DarkData: 1, 1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Aspect_Width : 1
- Aspect_Height : 1
- Symmetry : 1
- Skew : FALSE
- Scale_Factor : 0.95
- Ivarian_Warp : TRUE
- Bump:
- Background : Link_To 5 | Bump
- }
- Noise 8 : Worm_Sign Bump
- {
- DarkData: 3, 1, 200
- Transform:
- Trans_0 : 0.555556, 0, 0, -0.744444
- Trans_1 : 0, 0.555556, 0, -0.233333
- Trans_2 : 0, 0, 0.555556, 0
- Common:
- Brightness : 0.5
- Contrast : 0.5
- Blend_Function : 0
- Input_Seed : 1
- Bump:
- Low : 0
- High : 1
- Bump_Scale : 0.84
- }
- }
-
- Trigger_Bank: 1, 30
-
- Tweaker
- {
- }
-