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- DarkTree Add 2
-
- Version: 2.00
- Modified: 07/26/2001
- Author: DarkSim - August Swanson
-
- // Adding two very different looking bumps together to create a
- // new, unique bump texture.
-
- Pref_Map: Planar
- Rep_Frame: 1
- Type: Bump
- Source: TEXTURE
- Aspect_Width: 10
- Aspect_Height: 10
- Scale: 1
- Unit_Scale: Inches
- Heading: 0
- Pitch: 0
-
- {
- Natural 1 : Blobs Bump
- {
- DarkData: 1, 0, 200
- Transform:
- Trans_0 : 3.125, 0, 0, 0
- Trans_1 : 0, 3.125, 0, 0
- Trans_2 : 0, 0, 3.125, 0
- Common:
- Input_Seed : 1
- Blob_Size : 0.4
- Density : 0.45
- Blend_Function : 0
- Bump:
- Blob : 1
- Background : 0
- Bump_Scale : 0.5
- }
- Process 2 : Add Bump
- {
- DarkData: 0, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Bump:
- Bump_A : Link_To 1 | Bump
- Bump_B : Link_To 3 | Bump
- }
- Natural 3 : Clouds Bump
- {
- DarkData: 1, 1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Roughness : 0.5
- Lacunarity : 0.5
- Lacunarity_Lock : FALSE
- Density : 6
- Puff_Size : 0.5
- Strata_Function : 0
- Blend_Function : 0
- Brightness : 0.5
- Contrast : 0.5
- Input_Seed : 1
- Bump:
- Background : 0
- Puff : 1
- Bump_Scale : 0.5
- }
- }
-
- Trigger_Bank: 1, 1
-
- Tweaker
- {
- }
-