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- DarkTree Gum
-
- Version: 2.00
- Modified: 07/22/2001
- Author: Skyler (Darkling Simulations)
-
- // This shader consists of a twisted mat of colorful gum-like
- // bands. Use the Gum Color tweak to set the base color and use
- // Color Range to vary each gum piece off that base color. The
- // Distortion tweak will set how stretched out each piece is.
-
- Pref_Map: Spherical
- Rep_Frame: 1
- Type: Shaded
- Source: SHADER
- Aspect_Width: 10
- Aspect_Height: 10
- Scale: 1
- Unit_Scale: Inches
- Heading: 0
- Pitch: 0
-
- {
- Natural 1 : Lumps Color
- {
- DarkData: 2, 0, 200
- Transform:
- Trans_0 : 0.4, 0, 0, 0
- Trans_1 : 0, 0.4, 0, 0
- Trans_2 : 0, 0, 0.4, 0
- Common:
- Lump_Size : 1
- Density : 1
- Blend_Function : 0
- Input_Seed : 1
- Sampling_Options : NONE
- Color:
- Background : 0, 0, 0
- Lumps : Link_To 8 | Color
- }
- Deform 2 : Waver Color
- {
- DarkData: 1, 0, 200
- Transform:
- Trans_0 : 10, 0, 0, 0
- Trans_1 : 0, 10, 0, 0
- Trans_2 : 0, 0, 10, 0
- Common:
- Distortion : 1
- Scale_Factor : Link_To 10 | Bump
- Input_Seed : 1
- Color:
- Background : Link_To 1 | Color
- }
- Deform 3 : Waver Bump
- {
- DarkData: 1, 1, 200
- Transform:
- Trans_0 : 10, 0, 0, 0
- Trans_1 : 0, 10, 0, 0
- Trans_2 : 0, 0, 10, 0
- Common:
- Distortion : 1
- Scale_Factor : Link_To 10 | Bump
- Input_Seed : 1
- Bump:
- Background : Link_To 4 | Bump
- }
- Natural 4 : Lumps Bump
- {
- DarkData: 2, 1, 200
- Transform:
- Trans_0 : 0.4, 0, 0, 0
- Trans_1 : 0, 0.4, 0, 0
- Trans_2 : 0, 0, 0.4, 0
- Common:
- Lump_Size : 1
- Density : 1
- Blend_Function : 0
- Input_Seed : 1
- Sampling_Options : NONE
- Bump:
- Background : 0
- Lumps : 1
- Bump_Scale : 0.11
- Bevel_Profile : 0
- }
- Process 5 : Contrast Percent
- {
- DarkData: 4, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Invert : FALSE
- Contrast : Link_To 7 | Percent
- Percent:
- Median : 0.5
- Background : Link_To 6 | Percent
- }
- Control 6 : Randomizer Percent
- {
- DarkData: 5, 0, 200
- Transform:
- Trans_0 : 2, 0, 0, 0
- Trans_1 : 0, 2, 0, 0
- Trans_2 : 0, 0, 2, 0
- Common:
- Input_Seed : 1
- Percent:
- Percent_Minimum : 0
- Percent_Maximum : 1
- }
- Process 7 : Composite Percent
- {
- DarkData: 5, 1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : 0.5
- Mask : Link_To 0 | Color Range
- Invert : FALSE
- Percent:
- Percent_A : 0
- Percent_B : 0.5
- }
- Process 8 : Hue_Rotate Color
- {
- DarkData: 3, 0, 200
- Transform:
- Trans_0 : 0.25, 0, 0, 0
- Trans_1 : 0, 0.25, 0, 0
- Trans_2 : 0, 0, 0.25, 0
- Common:
- Invert : FALSE
- Amount : Link_To 5 | Percent
- Color:
- Background : Link_To 0 | Gum Color
- }
- Shader 9 : DarkTree_Shader Color
- {
- DarkData: 0, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Color:
- Light1_Color : 255, 255, 255
- Light1_Rise : 0.7
- Light1_Rotate : 0.85
- Light2_Color : 128, 128, 128
- Light2_Rise : 0.248
- Light2_Rotate : 0.15
- Surface_Color : Link_To 2 | Color
- Diffuse_Level : 1
- Diffuse_Function : 0.5
- Luminosity : 0.1
- Specular_Level : Link_To 0 | Shininess
- Specular_Function : 0.5
- Glossiness : 0.3
- Metal_Highlight : 0
- Anisotropy : 0
- Anisotropic_Direction : 0
- Reflectivity : 0
- Environment : 180, 180, 240
- Transparency : 0
- Refraction : 1.5
- Clear_Coat_Level : 0
- Clear_Coat_Glossiness : 0.4
- Clear_Coat_Thickness : 0
- Clear_Coat_Smoothing : 0
- Surface_Bump : Link_To 3 | Bump
- Alpha : 1
- }
- Process 10 : Composite Bump
- {
- DarkData: 2, -1, 200
- Transform:
- Trans_0 : 0.1, 0, 0, 0
- Trans_1 : 0, 0.1, 0, 0
- Trans_2 : 0, 0, 0.1, 0
- Common:
- Blend_Function : 0.5
- Mask : Link_To 0 | Distortion
- Invert : FALSE
- Bump:
- Bump_A : 1
- Bump_B : 8
- }
- }
-
- Trigger_Bank: 1, 1
-
- Tweaker
- {
- Tweak : IF_COLOR
- Tweak : Gum Color
- Tweak : 216, 189, 0
- Tweak : IF_PERCENT
- Tweak : Color Range
- Tweak : 0.87
- Tweak : IF_PERCENT
- Tweak : Distortion
- Tweak : 0.385
- Tweak : IF_PERCENT
- Tweak : Shininess
- Tweak : 0.805
- }
-