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- // Example: 151 from Library Reference
- #include "..\3D-Ware\dddware.h"
- long VXpos=0, VYpos=-20, VZpos=0;
- long Xpos=0, Ypos=0, Zpos=900;
- short Xangle=0, Yangle=0, Zangle=0;
- short ShapeHandle;
- char Semaphores;
- short main(void)
- {
- dddInitAll();
- ShapeHandle = (dddShapeLoad("EXAMPLE.3D")); // Load the .3D data file.
- while (dddkeycode!=_ESC)
- {
- if (dddkeypressed[_LF_ARROW])
- {
- VXpos += 0x10; // Move the viewers X position.
- }
- if (dddkeypressed[_RT_ARROW])
- {
- VXpos -= 0x10; // Move the viewers X position.
- }
- if (dddkeypressed[_UP_ARROW])
- {
- VZpos += 0x10; // Move the viewers Z position.
- }
- if (dddkeypressed[_DN_ARROW])
- {
- VZpos -= 0x10; // Rotate the viewer in the Y plane.
- }
- dddSetViewPos(VXpos,VYpos,VZpos); // Set the viewers angles in the 3D engine.
- dddHorizon(0,0); // Clear the graphics screen.
- dddDotGrid();
- dddClearObjects(); // Clear the viewing table.
- dddSetViewAngles(0,0,0); // Set the viewers angles.
- dddInsertObject(DRW_MOBILE,ShapeHandle,Semaphores,Xpos,Ypos,Zpos,Xangle,Yangle,Zangle);
- // Insert an object to be rendered.
- dddDrawObjects(); // Render all 3D objects we have inserted.
- dddScreenSwap(); // Flip the real screen and the dummy screen.
- }
- dddRestoreAll();
- return 0; // Bye.
- }
-