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C/C++ Source or Header  |  1995-07-16  |  1.5 KB  |  30 lines

  1.                                                // Example: 116 from Library Reference
  2. #include "..\3D-Ware\dddware.h"
  3. short    Xpos=0, Ypos=0, Zpos=400;
  4. short    Xangle=0, Yangle=0, Zangle=0;
  5. short    VXpos=0, VYpos=0, VZpos=0;
  6. short    VXangle=0, VYangle=0, VZangle=0;
  7. short    ShapeHandle;
  8. char     Semaphores;
  9. short  main(void)
  10. {
  11.   dddInitAll();
  12.   ShapeHandle = (dddShapeLoad("EXAMPLE.3D"));  // Load the .3D data file.
  13.   dddSetViewPos16(VXpos,VYpos,VZpos);          // Set the viewers angles in the 3D engine.
  14.   while  (!dddkeycode)                         // Loop a few times.
  15.   {
  16.     dddCls();                                  // Clear the graphics screen.
  17.     dddPrint7(2,70,0,"PRESS ANY KEY TO EXIT");
  18.     Yangle += 0x200;                           // Rotate the shape in the Y plane.
  19.     Zangle += 0x200;                           // Rotate the shape in the Z plane.
  20.     dddSetViewAngles(VXangle,VYangle,VZangle); // Set the viewers angles.
  21.     dddClearObjects();                         // Clear the viewing table.
  22.     dddInsertObject16(DRW_MOBILE,ShapeHandle,Semaphores,Xpos,Ypos,Zpos,Xangle,Yangle,Zangle);
  23.                                                // Insert an object to be rendered.
  24.     dddDrawObjects();                          // Render all 3D objects we have inserted.
  25.     dddScreenSwap();                           // Flip the real screen and the dummy screen.
  26.   }
  27.   dddRestoreAll();                             // Clean up all used resources.
  28.   return 0;                                    // Bye.
  29. }
  30.